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vlOd edited this page Jan 7, 2025 · 7 revisions

Read this before doing anything

QuickGL is not a framework because everything is still done with GLFW/GL API calls
It does all the heavy lifting of loading GLFW and OpenGL for you, but after that, you are on your own

Prerequisites

Getting GLFW natives

Since QuickGL only provides bindings for GLFW and not any actual code, you still need the native library to be able to use them
You can obtain them from GLFW's website or get the source code and build them yourself also from their website

Important

GLFW's default CMake configuration builds a static library (.lib, .a, etc)
QuickGL needs a dynamic library in order to be able to load GLFW (.dll, .so, etc)

Let's start

After getting the necessary prerequisites, you can go to the next step

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