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vlOd edited this page Jan 7, 2025
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QuickGL is not a framework because everything is still done with GLFW/GL API calls
It does all the heavy lifting of loading GLFW and OpenGL for you, but after that,
you are on your own
- Git
- .NET 8.0+ SDK (your IDE should manage this for you)
- GLFW natives
Since QuickGL only provides bindings for GLFW and not any actual code, you still need the native library to be able to use them
You can obtain them from GLFW's website or get the source code and build them yourself also from their website
Important
GLFW's default CMake configuration builds a static library (.lib
, .a
, etc)
QuickGL needs a dynamic library in order to be able to load GLFW (.dll
, .so
, etc)
After getting the necessary prerequisites, you can go to the next step