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changed interaction to only one interaction point #406
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
/** | ||
* Creates the parent iteraction for every device and returns the action path. | ||
* | ||
* Arguments: | ||
* 0: Entity <OBJECT> | ||
* 1: Action Name <STRING> | ||
* | ||
* Return: | ||
* Action Path <ARRAY> | ||
* | ||
*/ | ||
|
||
params["_entity", "_name"]; | ||
|
||
// get or add parent action | ||
private _parentActionPath = _entity getVariable ["AE3_parentActionPath", []]; | ||
if (_parentActionPath isEqualTo []) then | ||
{ | ||
private _parentAction = ["AE3_ParentAction", _name, "", {}, {true}] call ace_interact_menu_fnc_createAction; | ||
_parentActionPath = [_entity, 0, ["ACE_MainActions"], _parentAction] call ace_interact_menu_fnc_addActionToObject; | ||
_entity setVariable ["AE3_parentActionPath", _parentActionPath]; | ||
}; | ||
|
||
_parentActionPath; |
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This change fixes #414, details here.
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Thanks to Dystopian's acemod/ACE3#9946, this rough fix won't be necessary, the next ACE3 Patch version will resolve the issue.
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This has now been fixed publicly by ACE v3.17.1.