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ktOnFire setLight() #2297

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clarkWakeland
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Decompile of ktOnFire setLight() function.
First PR for reverse engineering and this repo, wanted to do something very simple to start.

}

/* 8058CE28-8058CE48 000908 0020+00 1/0 0/0 0/0 .text daKtOnFire_Draw__FP12daKtOnFire_c
*/
static void daKtOnFire_Draw(daKtOnFire_c* param_0) {
// NONMATCHING
param_0->Draw();
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The draw, delete and execute static functions usually have an int return value that propagates the inner function return value.

Comment on lines 21 to +23
/* 8058CA1C */ void Execute();
/* 8058CDF8 */ bool Draw();
/* 8058CE00 */ void Delete();
/* 8058CE00 */ bool Delete();
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just adding on to what hatal said, all actors generally have a create, delete, draw and execute function, and sometimes a createHeap and isDelete function, which should all return int values to stay consistent

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3 participants