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ktOnFire setLight() #2297
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ktOnFire setLight() #2297
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/* 8058CE28-8058CE48 000908 0020+00 1/0 0/0 0/0 .text daKtOnFire_Draw__FP12daKtOnFire_c | ||
*/ | ||
static void daKtOnFire_Draw(daKtOnFire_c* param_0) { | ||
// NONMATCHING | ||
param_0->Draw(); |
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The draw, delete and execute static functions usually have an int return value that propagates the inner function return value.
/* 8058CA1C */ void Execute(); | ||
/* 8058CDF8 */ bool Draw(); | ||
/* 8058CE00 */ void Delete(); | ||
/* 8058CE00 */ bool Delete(); |
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just adding on to what hatal said, all actors generally have a create, delete, draw and execute function, and sometimes a createHeap and isDelete function, which should all return int values to stay consistent
Decompile of ktOnFire setLight() function.
First PR for reverse engineering and this repo, wanted to do something very simple to start.