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vbsp_config options
This is a list of all current options for the config.
Add misty info_particle_systems to goo pits.
This appears most commonly in Portal 1 maps. It can be disabled globally by a style var.
Change the template used for generating brushwork.
If changing this use caution and only modify texture orientations. DO NOT change brush shapes or positions!
For fizzler borders, indicate that the texture is vertical.
For fizzler borders, set the width of the generated overlays.
For fizzler borders, the distance before the texture will repeat again.
Force fast reflections on func_brushes.
Set the starting sound for Flip Panel brushes.
Set the stopping sound for Flip Panel brushes.
The local name that the panel func_brush should parent to. Adding the attachment name to the parent after a comma automatically sets the attachment point for the brush.
Specify the type of switching behaviour used in the instance.
This can allow optimising control of antlines. The $indicator_name fixup value should be used for the names of overlays. If the option is set to 'internal', one instance contains the toggle/panel entity. If it is set to 'external', one is generated for the instance(s). If set to 'custom' (default), no optimisation is done (other than skipping the proxy).
Specify the type of switching behaviour used in the instance.
This can allow optimising control of antlines. The $indicator_name fixup value should be used for the names of overlays. If the option is set to 'internal', one instance contains the toggle/panel entity. If it is set to 'external', one is generated for the instance(s). If set to 'custom' (default), no optimisation is done (other than skipping the proxy).
The soundscript used for timer tick-tock sounds.
Re-played every second, so it should not loop.
Closed caption soundscript for tick-tock sounds.
We mimic this soundscript when timer_sound
is played.
Set to "" to disable adding additional closed captions.
Adds this instance on all the signs.
The origin is positioned on the surface.
Set the size of the sign overlays.
Packlist to use when signInst
is added.
Use an instance for a double exit sign instead of overlays.
The instance is placed at the midpoint of the two overlays, and two vars are set:
- $orient is set to "horizontal" or "vertical" to indicate if the pair is positioned horizontally or vertically.
- $arrow is set to "north", "south", "east" or "west" to indicate the direction the arrow should point relative to the sign.
Remove the exit sign overlays for singleplayer.
This does not apply if signExitInst is set and the overlays are next to each other.
Remove the exit sign overlays if signExitInst is set and they're next to each other.
Scale of the goo textures.
Color of lights in bottomless pits.
These are added at in the skybox and in the map, to blend together the lighting. It should be set to the ambient light color.
The amount of transparency to give Quantum Superposition Ghost Cubes.
Ranges from 0-255.
A template for rotation and scaling for goo_wall
textures.
It should be a single brush cube - the wall is set to the same rotation as the matching side. (The bottom is ignored).
Generate tideline overlays around the outside of goo pits.
The material used is configured by overlays.tideline
.
The instance used for global_pti_ents
.
This shouldn't need to be changed.
Location of global_pti_ents.
The default pos is next to arrival_departure_ents
.
Note that many other entities are added at this point, since it's
sealed from the void.
Location of global entities.
A 128x128 room is added there, and logic ents are added inside.
(Automatic) Whether 'development mode' is enabled in the app.
This enables extra outputs for assisting with package development.
(Automatic) The game's steam ID.
(Automatic) The instance for the chosen music.
(Automatic) Set to the .mo
translation to use for error text.
(Automatic) If set, re-trigger music after this number of seconds.
(Automatic) If set, funnel music syncs with the main track.
(Automatic) The skybox name to use for the map.
(Automatic) Override r_sky_draw_last to fix issues with certain skyboxes.
(Automatic) The ID of the selected voice pack.
(Automatic) The ID of the selected style.
(Automatic) Comma-separated list of characters in the pack.
(Automatic) If a Cave map, indicate which portrait to use.
- 0: 50's Cave
- 1: 80's Cave
- 2: 70's Cave
- 3: 70's Cave with Caroline