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StaticModule: RunwayPapi

Christian Bronk edited this page Mar 18, 2018 · 1 revision

This module helps to implement animated approach lights.

MODULE
{
    // Mandatory, always the same
    namespace = KerbalKonstructs
    name = RunwayPapi

    // Mandatory
    AnimNameTooHigh = <name> // name of the animation component for the most right light
    AnimNameHigh = <name>   // name of the animation component for the most second right light
    AnimNameRight = <name> // name of the animation component for the second leftlight
    AminNameTooLow = <name> // name of the animation component for the most left light
    //Optional parameters
    TouchDownOffset = 0 // offset in meters from the Statics posistion from where the calculations should begin
    ReverseDirections = false // should be all directions be turned around (usable for a second module on runways)
    ShowDebugVectors = false // should some indivator vectors be drawn to show the touchdown point
}