Releases: Keramis/Sneaky-Explosions-STANDAPI
V.11.1
Changelog for V.11:
- More helpful features (G's Cache, but will add more soon)
-- Support for red & blue caches. Let me know if there are any others. - Updated Universal Objects List
- Updated Universal Peds List
- Made some functions not broken
- Added custom spawn features to the spawn tab
- Spawn options are now separate from the spawn tab (since there are 2 ways to spawn now)
- Teleport to closest object (any hash/value) [helpers section]
- Teleport to closest ped (any hash/value) [helpers section]
Included in the zip:
- This changelog
- README with discord
- Lib files + lua
ARCHIVED -- v1.0 - v11.1
This is an archived ZIP file of all the previous versions, since they are not available anymore through the main "source code" section of this repository.
V.10
alright cool new update no fucking wayyy!1!
anways new shit:
Missile shield (in PVP menu) (still in beta, try not to shoot your own rockets :P)
Entity Manipulation Gun (new main menu folder) Features:
-delete list (deletes it from the table and list in case you want that shit gone)
-Delete entity
-Request control
-TP To me
-Attach to myself
-Teleport to random player
-Launch in random direction
-->Automatic: Deletes the folder if the entity is gone, so we don't have any funny errors :)
<--Soon: Attach myself, and attach args customization (rn it's just centered)
Tanke Helicopter (wtf is this feature dont use this feature)
<--Lazer silent aim is proving to be very difficult/impossible, so we're not gonna do that, or try another day.
<--Insurance fraud V3 is gonna be way worse than mugger loop. Just use mugger loop.```
Alright, that's that for now.
Oh yeah, also...
KeramiLangTable is no longer needed, since it fucked with my head too much. all the names are in the script. Sorry to international users ://
UPDATED LIB AS WELL, SO DOWNLOAD THAT TOO!
V.9
Changelog:
- Added more rockets to rocket aimbot
- Rocket aimbot now has a setting to "only target airborne entities."
- Completely reworked Silent Aimbot
- Silent aimbot now targets closest player. (voted on)
- Silent aimbot now prioritizes best hitboxes (voted on)
- Silent aimbot now does not target peds. (Won't work too well)
- Silent aimbot now has no "vehicle-head" check.
- Silent aimbot now CANNOT wallbang. This fucked up the code majorly, I don't even know why.
- Made Clear Area not try to clear player peds (fml)
V.8
:)
Most notable feature changes:
- Missile aimbot now works with more missiles
- Missile aimbot barrage mode
- Optimized silent aimbot
- Made attachment guns
- (btw they're very customizable)
- Added some OwO New Cwashes that I generously took from Meteor Script (2take1 LMAO)
- TP All __ to yourself (objects might crash you)
- Clear area (because I don't like Stand's clear area)
- Rotation info on player
- Lotta other shit that I just don't remember adding
V.7.0
Changelog:
-Revamped code :)
-Removed some clutter due to .toggle functions. (optimized xo)
-Made a FEATURES NAME FILE, TRANSLATIONS NOW POSSIBLE!!!
-Make a .lua file that goes in /lib for all functions (less clutter in main code)
-Added "vehicle load iterations"
-Removed "Debug Features"
-Removed "stop vehicle on getting in" (buggy)
-Fixed my retarded memory allocation, thank you aaron.
-Added "Auto-perf" on getting into a vehicle.
-Added "auto-tune" on getting into a vehicle.
-Added "Display vehicle rotation and speed"
-Added "set vehicle always upside-down"
-Added "vehicle fast custom-turn"
--Added Vehicle fast custom-turn scale
Language, Lib, Universal Tables, as well as The .lua is in the zip :)
(Also a readme)
We're Fucking BACK BABY! VERSION 6.0!
Thanks for sticking with me. Now, this release is a bit of a fun one :)
--changelog:
-Fixed "fakelag player's vehicle" to apply a bit more force to account for lost speed.
-Removed ALL block features, since no one used them, and they cluttered code a lot.
-Added local player ID check for "black plague crash all"
-Optimized "better toss" for it to NOT preload the memory, and instead allocate it when using the function
-Made heli aimbot check for godmode
-Made heli aimbot check for interior
-Made "start vehicle instantly" also make heli blades go 100%
-Made "other features" a list in Lobby Features
--Moved other features to the list.
-Added "Check entire lobby for godmode" into the Other Lobby Features.
-Added "Velocity Multiplier" in vehicle options.
--Velocity Multiplier (BIND TO HOLD)
--Velocity Multiplier (already bound to LSHIFT)
--Velocity multiplier multiplier (divide by 100)
-Added smooth-teleport to player. (note: if player is in vehicle, attempts to teleport into an empty seat)
-Made rocket aimbot look legit (ptfx on rocket that networks)
-Added object/ped spawner
--Able to make spawned peds/objects spawn frozen
--Able to make spanwed peds/objects spawn in godmode (invincible)
Files provided (universal_^) to into the /lib folder.
V.5.0
Changelog:
-Renamed "fun features" to "weapon features", since that's what they were.
-Added "Javelin Mode" to RPG aimbot. --will need "RPG LOS Remove" to be on to get the best experience.
-Added "Dashcam" to RPG aimbot. --Will only work if Javelin Mode is enabled.
-Added "RPG Aimbot Settings" list, all settings for RPG aimbot are in there now.
-Added "Draw Radius of Killaura" --Draws a sphere that shows your killaura range.
-Added "yoink control of all __" -requests control of entities you select in the settings (this might break shit)
--Yoink control of all:
---Peds
---Objects
---Pickups
---Vehicles
-Added "smooth teleport to waypoint" --very cool
-Added SmoothTP Settings
--Speed modifider (x) (/10) --divides number by 10, since sliders only take integers.
--Height of cam transition (meters) --the height of the camera when it does the smoothTP.
-Added "Legit Rapid Fire" --switches to grenade and back when you shoot, making it "legit" rapid fire.
V.4.0
-Added "Vehicle-Head check" (targets head when player is vehicle, to improve kill potential)
-Added category for Vehicle Options
--Moved "unlock vehicle that you shoot" to Vehicle Options
--Moved "unlock vehicle that you try to get into" to Vehicle Options
-Updated "unlock vehicle" features to work on player-owned vehicles
-Added "drive instantly" (starts the engine instantly when you try to get into the car, along with fixing it and the engine)
-Added "stop vehicle on getting in" (stops the vehicle when you try to get into it)
-Added "block closest road" (blocks the closest road node with a wall)
-Added "Heli Aimbot" (Makes the heli point at the nearest person that is <201 meters away)
-Added "modify missile speed" (Modifies heli/plane missile speed)
-Added "RPG Aimbot" (Yep. You heard me. Also works on most vehicles w/ rockets, such as avenger or buzzard.)
--Added "RPG Aimbot Radius" (How far away a player has to be)
--Added "RPG Speed Multiplier" (Make your rockets go ZOOM!)
--Added "RPG LOS Remove" (Removes Line-of-Sight checks. Do not enable this unless you know what you're doing)
-Updated netting objects permanently to everyone
-Added "remove player godmode" (removes the player's godmode if they're not using a good paid menu)
V.3.1 -- Fuck you, Fuck Everyone: Update
-Added "blacklist from silent aimbot" (makes silent aimbot not attack the selected player)
-Added "legit silent aim" (spawns bullets from your face, not in front of them, only works when you are < 401 meters away and LOS)
-Added auto-explode suicide car
--Sneaky explode car (doesn't blame car explosion on you)
-Added "blacklist from suicide car bomb"
-Added "teleport player's vehicle into ocean" --may require multiple clicks
-Added "teleport player's vehicle onto maze bank" --may require multiple clicks
-Added "teleport all players into ocean"
-Added "teleport all players on top of maze bank"