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Перевод целек антагов, допереводим статистику и обьяснения, связанные с ними #12843

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пришёл как то агент синдиката за алмазной дверью а она ему не подошла
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10 changes: 5 additions & 5 deletions code/datums/mind.dm
Original file line number Diff line number Diff line change
Expand Up @@ -452,7 +452,7 @@
R.Topic(href, href_list)

else if (href_list["obj_announce"])
to_chat(src.current, "<span class='notice'>Your objectives are:</span>")
to_chat(src.current, "<span class='notice'>Ваши задачи:</span>")
for (var/role in antag_roles)
var/datum/role/R = antag_roles[role]
R.AnnounceObjectives()
Expand All @@ -472,7 +472,7 @@
if(I.implanted)
qdel(I)
H.sec_hud_set_implants()
to_chat(H, "<span class='notice'><Font size =3><B>Your [is_mind_shield ? "mind shield" : "loyalty"] implant has been deactivated.</B></FONT></span>")
to_chat(H, "<span class='notice'><Font size =3><B>Ваш [is_mind_shield ? "имплант защиты разума" : "имплант лояльности"] был деактивирован.</B></FONT></span>")
if(href_list["implant"] == "add")
var/obj/item/weapon/implant/mind_protect/mindshield/L
if(is_mind_shield)
Expand All @@ -483,16 +483,16 @@
L.inject(H)

H.sec_hud_set_implants()
to_chat(H, "<span class='warning'><Font size =3><B>You somehow have become the recepient of a [is_mind_shield ? "mind shield" : "loyalty"] transplant,\
and it just activated!</B></FONT></span>")
to_chat(H, "<span class='warning'><Font size =3><B>Вы стали обладателем [is_mind_shield ? "импланта защиты разума" : "импланта лояльности"],\
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Вы каким-то образом стали

флавор был потерян. Это админкнопка и имплант именно что появляется из ниоткуда.

произведена активация!</B></FONT></span>")
for(var/type in list(TRAITOR, CULTIST, HEADREV, REV))
if(is_mind_shield && (type == HEADREV || type == TRAITOR))
continue
var/datum/role/R = GetRole(type)
if(R)
R.Deconvert()

to_chat(src, "<span class='warning'><Font size = 3><B>The nanobots in the [is_mind_shield ? "mind shield" : "loyalty"] implant remove all evil thoughts about the company.</B></Font></span>")
to_chat(src, "<span class='warning'><Font size = 3><B>Наноботы [is_mind_shield ? "импланта защиты разума" : "импланта лояльности"] очистили твой разум от вредных для корпорации мыслей.</B></Font></span>")
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else if (href_list["common"])
switch(href_list["common"])
Expand Down
30 changes: 15 additions & 15 deletions code/game/gamemodes/modes_gameplays/blob/overmind.dm
Original file line number Diff line number Diff line change
Expand Up @@ -39,15 +39,15 @@
blob_help()

/mob/camera/blob/proc/blob_help()
to_chat(src, "<span class='notice'>You are the overmind!</span>")
to_chat(src, "You are the overmind and can control the blob! You can expand, which will attack people, and place new blob pieces such as...")
to_chat(src, "<b>Normal Blob</b> will expand your reach and allow you to upgrade into special blobs that perform certain functions.")
to_chat(src, "<b>Shield Blob</b> is a strong and expensive blob which can take more damage. It is fireproof and can block air, use this to protect yourself from station fires. Use it again on existing shield blob to upgrade it into a reflective blob that can deflect lasers.")
to_chat(src, "<b>Resource Blob</b> is a blob which will collect more resources for you, try to build these earlier to get a strong income. It will benefit from being near your core or multiple nodes, by having an increased resource rate; put it alone and it won't create resources at all.")
to_chat(src, "<b>Node Blob</b> is a blob which will grow, like the core. Unlike the core it won't give you a small income but it can power resource and factory blobs to increase their rate.")
to_chat(src, "<b>Factory Blob</b> is a blob which will spawn blob spores which will attack nearby food. Putting this nearby nodes and your core will increase the spawn rate; put it alone and it will not spawn any spores.")
to_chat(src, "<b>Blobbernauts</b> can be produced from factories for a cost, and are hard to kill, powerful, and moderately smart. The factory used to create one will become fragile and briefly unable to produce spores.")
to_chat(src, "<b>Shortcuts:</b> Click = Expand Blob / CTRL Click = Remove Blob OR Rename Node / Shift Click = Upgrade Blob / Middle Mouse Click = Rally Spores / Alt Click = Create Shield")
to_chat(src, "<span class='notice'>Вы являетесь высшим разумом блоба.</span>")
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to_chat(src, "Вы можете контролировать его, расширяться и атаковать тех, кто пытается помешать вам! С помощью спор, вы сможете делать себе прислужников, взывая их к телам павших врагов.")
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to_chat(src, "<b>Normal Blob</b> является вашей основной частью для расширения, которую можно будет улучшить.")
to_chat(src, "<b>Shield Blob</b> является укрепленной версией Normal Blob. Он невосприимчив к огню, используйте это в свою пользу. Улучшите эту часть снова, чтобы получить рефлективную версию, способную отражать лазеры.")
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to_chat(src, "<b>Resource Blob</b> является основным способом добычи ресурсов, постройте их как можно больше в начале, чтобы всегда иметь достаточно ресурсов. Оно улучшается от нахождения рядом с ядром или Node Blob; если расположить его очень далеко, то ресурсы воспроизводиться не будут.")
to_chat(src, "<b>Node Blob</b> подобно ядру, может расширяться. Однако, оно не повышает производство ресурсов, но может повысить эффективность Resource Blob и Factory Blob")
to_chat(src, "<b>Factory Blob</b> является производителем спор. Установка данного вида у Node Blob повысит его эффективность ; если расположить его очень далеко, то споры воспроизводиться не будут. .")
to_chat(src, "<b>Blobbernauts</b> могут быть произведены из Factory Blob, их тяжело убить, они сильно бьют и обладают средней мобильностью. Factory Blob, который был использован для производства единицы, временно не сможет производить споры и станет более хрупким.")
to_chat(src, "<b>Shortcuts:</b> Click = расширить блоба / CTRL Click = удалить ИЛИ переименовать Node Blob / Shift Click = улучшение блоба / Middle Mouse Click = призыв спор / Alt Click = создание щита")
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/mob/camera/blob/proc/update_health_hud()
if(blob_core && hud_used)
Expand Down Expand Up @@ -86,7 +86,7 @@
return

message = "<span class='say_quote'>says,</span> \"<span class='body'>[message]</span>\""
message = "<span style='color:#EE4000'><i><span class='game say'>Blob Telepathy, <span class='name'>[name]</span> <span class='message'>[message]</span></span></i></span>"
message = "<span style='color:#EE4000'><i><span class='game say'>Телепатическая связь, <span class='name'>[name]</span> <span class='message'>[message]</span></span></i></span>"

for(var/M in mob_list)
if(isovermind(M) || istype(M, /mob/living/simple_animal/hostile/blob))
Expand All @@ -102,11 +102,11 @@
..()
if(statpanel("Status"))
if(blob_core)
stat(null, "Core Health: [blob_core.get_integrity()]")
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
stat(null, "Progress: [blobs.len]/[b_congl.blobwincount]")
stat(null, "Total Nodes: [blob_nodes.len]")
stat(null, "Total Cores: [blob_cores.len]")
stat(null, "Здоровье ядра: [blob_core.get_integrity()]")
stat(null, "Сохранено энергии: [blob_points]/[max_blob_points]")
stat(null, "Прогресс: [blobs.len]/[b_congl.blobwincount]")
stat(null, "Количество Node Blob: [blob_nodes.len]")
stat(null, "Всего ядер: [blob_cores.len]")

/mob/camera/blob/Move(NewLoc, Dir = 0, step_x = 0, step_y = 0)
. = FALSE
Expand Down
66 changes: 33 additions & 33 deletions code/game/gamemodes/objectives/abductors/abductor_objectives.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
var/team

/datum/objective/experiment/New()
explanation_text = "Experiment on [target_amount] humans."
explanation_text = "Провести эксперименты с [target_amount] людьми."
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/datum/objective/experiment/check_completion()
. = OBJECTIVE_LOSS
Expand All @@ -30,14 +30,14 @@
completed = OBJECTIVE_WIN

/datum/objective/abductee/steal
explanation_text = "Steal all"
explanation_text = "Украсть"

/datum/objective/abductee/steal/New()
var/target = pick(list("pets","lights","monkeys","fruits","shoes","bars of soap"))
var/target = pick(list("всех питомцев","все лампочки","всех обезьян","все фрукты","все ботинки","всё мыло"))
explanation_text += " [target]."

/datum/objective/abductee/capture
explanation_text = "Capture"
explanation_text = "Захват"
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/datum/objective/abductee/capture/New()
var/list/jobs = get_job_datums()
Expand All @@ -46,89 +46,89 @@
jobs -= J
if(jobs.len > 0)
var/datum/job/target = pick(jobs)
explanation_text += " a [target.title]."
explanation_text += "представителя [target.title]."
else
explanation_text += " someone."
explanation_text += "кого-либо."

/datum/objective/abductee/shuttle
explanation_text = "You must escape the station! Get the shuttle called!"
explanation_text = "Вы должны покинуть станцию! Вызовите шаттл!"

/datum/objective/abductee/noclone
explanation_text = "Don't allow anyone to be cloned."
explanation_text = "Не допустите клонирование членов экипажа."

/datum/objective/abductee/blazeit
explanation_text = "Your body must be improved. Ingest as many drugs as you can."
explanation_text = "Вы должны стать лучше. Принимайте как можно больше лекарств."

/datum/objective/abductee/yumyum
explanation_text = "You are hungry. Eat as much food as you can find."
explanation_text = "Вы ОЧЕНЬ голодны. Найдите и съешьте как можно больше еды"

/datum/objective/abductee/insane
explanation_text = "You see you see what they cannot you see the open door you seeE you SEeEe you SEe yOU seEee SHOW THEM ALL"
explanation_text = "Они не видят того, что видишь ты. П̷̮͒о̵͓͋к̵̤̆ӓ̴̱ж̷̹͊и̶̰̑ ̷͈̚и̸͔̓м̴̰̅ ̶͖͘э̸͙͌т̸̻̒о̷̹̑."
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/datum/objective/abductee/cannotmove
explanation_text = "Convince the crew that you are a paraplegic."
explanation_text = "Убедите экипаж в том, что у вас нет ног..."

/datum/objective/abductee/deadbodies
explanation_text = "Start a collection of corpses. Don't kill people to get these corpses."
explanation_text = "Начните коллекционировать трупы. Не убивайте ради получения новых экспонатов!"

/datum/objective/abductee/floors
explanation_text = "Replace all the floor tiles with carpeting, wooden boards, or grass."
explanation_text = "Замените обычную плитку чем-то более интересным."

/datum/objective/abductee/powerunlimited
explanation_text = "Flood the station's powernet with as much electricity as you can."
explanation_text = "Достигните максимальной выработки энергии."

/datum/objective/abductee/pristine
explanation_text = "Ensure the station is in absolutely pristine condition."
explanation_text = "Убедитесь в том, что станция останется в нормальном состоянии."
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в идеальном


/datum/objective/abductee/window
explanation_text = "Replace all normal windows with reinforced windows."
explanation_text = "Укрепите каждое окно на станции решёткой."

/datum/objective/abductee/nations
explanation_text = "Ensure your department prospers over all else."
explanation_text = "Убедитесь в том, что ваш отдел - самый лучший на станции."

/datum/objective/abductee/abductception
explanation_text = "You have been changed forever. Find the ones that did this to you and give them a taste of their own medicine."
explanation_text = "Вы изменились навсегда. Найдите тех, кто так поступил с вами, и дайте им попробовать их собственное лекарство"
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тут идиома, и в русском мне кажется есть более употребляемые аналоги


/datum/objective/abductee/ghosts
explanation_text = "Conduct a seance with the spirits of the afterlife."
explanation_text = "Проведите сеанс с духами загробного мира."

/datum/objective/abductee/summon
explanation_text = "Conduct a ritual to summon an elder god."
explanation_text = "Совершите ритуал для призыва божества."

/datum/objective/abductee/machine
explanation_text = "You are secretly an android. Interface with as many machines as you can to boost your own power."
explanation_text = "Вы считаете себя андроидом. Будьте более похожим на андроида."

/datum/objective/abductee/prevent
explanation_text = "You have been enlightened. This knowledge must not escape. Ensure nobody else can become enlightened."
explanation_text = "Вы достигли просвещения. Не дайте никому более его достичь!"

/datum/objective/abductee/calling
explanation_text = "Call forth a spirit from the other side."
explanation_text = "Вызовите духа погибшего члена экипажа."

/datum/objective/abductee/calling/New()
var/mob/dead/D = pick(dead_mob_list)
if(D)
explanation_text = "You know that [D] has perished. Call them from the spirit realm."
explanation_text = "Вы знаете, что [D] умер. Вызови его дух в реальность!"

/datum/objective/abductee/social_experiment
explanation_text = "This is a secret social experiment conducted by Nanotrasen. Convince the crew that this is the truth."
explanation_text = "Убедите всех в том, что события на станции - это секретный социальный эксперимент НТ."

/datum/objective/abductee/vr
explanation_text = "It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR."
explanation_text = "Убедите всех в том, что всё вокруг - компьютерная симуляция."
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смысл переиначен опять, потеряно про побег


/datum/objective/abductee/pets
explanation_text = "Nanotrasen is abusing the animals! Save as many as you can!"
explanation_text = "НаноТрейзен не соблюдает права животных! Спаси их!"

/datum/objective/abductee/defect
explanation_text = "Defect from your employer."
explanation_text = "Уволься с работы."

/datum/objective/abductee/promote
explanation_text = "Climb the corporate ladder all the way to the top!"
explanation_text = "Пройди по карьерной лестницы на самый верх!"

/datum/objective/abductee/science
explanation_text = "So much lies undiscovered. Look deeper into the machinations of the universe."
explanation_text = "Столько всего тайн хранит в себе космическая мгла... Раскрой их!"

/datum/objective/abductee/build
explanation_text = "Expand the station."
explanation_text = "Расширь станцию."

/datum/objective/abductee/pragnant
explanation_text = "You are pregnant and soon due. Find a safe place to deliver your baby."
explanation_text = "Вы беременны и скоро родите. Найдите подходящее для этого место."
2 changes: 1 addition & 1 deletion code/game/gamemodes/objectives/absorb.dm
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
n_p ++
target_amount = min(target_amount, n_p)

explanation_text = "Absorb [target_amount] compatible genomes."
explanation_text = "[target_amount] - столько геномов нам нужно поглотить..."
return target_amount

/datum/objective/absorb/check_completion()
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4 changes: 2 additions & 2 deletions code/game/gamemodes/objectives/blob_takeover.dm
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/datum/objective/blob_takeover
explanation_text = "We must grow and expand. Fill this station with our spores. Cover X station tiles."
explanation_text = "Мы должны расти и расширяться. Заполним станцию спорами. Покроем определенное пространство станции."
var/invade_tiles = 0

/datum/objective/blob_takeover/PostAppend()
Expand All @@ -8,7 +8,7 @@
if (!istype(F))
return FALSE
invade_tiles = F.blobwincount
explanation_text = "We must grow and expand. Fill this station with our spores. Cover [invade_tiles] station tiles."
explanation_text = "Мы должны расти и расширяться. Заполним станцию спорами. [invade_tiles] - именно столько пространства хватит для полного контроля."
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Очень странная формулировка.

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@maleyvich maleyvich Feb 18, 2024

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формулировка странная, но аззи не понравился мой предлагаемый вариант. поэтому, стоит оставить этот (обсуждали)

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в изначальном варианте понятное измерение в тайлах, в новом варианте в каком-то абстрактном пространстве. Можно было бы оставить в тайлах.

return TRUE

/datum/objective/blob_takeover/check_completion()
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2 changes: 1 addition & 1 deletion code/game/gamemodes/objectives/block.dm
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/datum/objective/block
explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive."
explanation_text = "Не позволяйте органическим формам жизни добраться до шаттла."
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/datum/objective/block/check_completion()
if(!issilicon(owner.current))
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4 changes: 2 additions & 2 deletions code/game/gamemodes/objectives/borer/borer_objectives.dm
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/datum/objective/borer_survive
explanation_text = "Survive in a host until the end of the round."
explanation_text = "Выжить в носителе до конца смены."

/datum/objective/borer_survive/check_completion()
if(owner && owner.current)
Expand All @@ -9,7 +9,7 @@
return OBJECTIVE_LOSS

/datum/objective/borer_reproduce
explanation_text = "Reproduce at least once."
explanation_text = "Дать хоть одно потомство."

/datum/objective/borer_reproduce/check_completion()
if(owner && owner.current)
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2 changes: 1 addition & 1 deletion code/game/gamemodes/objectives/capture.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/datum/objective/capture/proc/gen_amount_goal()
target_amount = rand(5,10)
explanation_text = "Accumulate [target_amount] capture points."
explanation_text = "Накопите [target_amount] очков захвата."
return target_amount

/datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
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