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Releases: cataclysmbnteam/Cataclysm-BN

Nightly 2025-01-31

01 Feb 00:53
00b647f
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Nightly 2025-01-31 Pre-release
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  • PR: #6021 chore(mods/MonsterGirls): Fix a typo in Dryad Threshold's displayed name by RobbieNeko
  • PR: #6020 feat: clean up item categories more by RoyalFox2140
  • PR: #6023 ci: bump artifact actions to v4.6.0 by RobbieNeko
  • PR: #6025 fix: change plastic sheet category to plastic scrap by Goredell

These are the outputs for the build of commit e7c5a3c424b96c4c72f9e3382ae9333262f70483

Nightly 2025-01-30

31 Jan 00:50
a6e8d1f
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Nightly 2025-01-30 Pre-release
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  • PR: #6013 feat(UI): show ammo per shot for weapons that use it by chaosvolt
  • PR: #6017 fix: convert strict JSON errors to warning by scarf005
  • PR: #6015 refactor: fix compiler warnings by scarf005
  • PR: #6016 build: fix clang-tidy plugin build failure by scarf005

These are the outputs for the build of commit a6e8d1f2332bb9da92966e7e7ac951952a26b75c

Nightly 2025-01-29

30 Jan 00:49
e38857b
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Nightly 2025-01-29 Pre-release
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  • PR: #6008 chore: survivor hiking backpack description typo fix by Kilmented
  • PR: #6007 fix: differentiate name for opened condiment bottle by chaosvolt
  • PR: #6006 chore: fix my auto-included headers by RobbieNeko
  • PR: #6010 feat(balance): more tin and aluminum recipes by Goredell
  • PR: #6005 feat: Train mechanics by deconstructing furniture by RoyalFox2140
  • PR: #6009 fix: crafted items no longer try to set default ammotype for items spawned empty by chaosvolt
  • PR: #6012 feat(port): JSONize ammo consumption per shot, allow gunmods to modify ammo use, add a flamethrower gunmod to demonstrate ammo use modifier by chaosvolt

These are the outputs for the build of commit e38857b0a61b4442e253a4008e775519074987e2

Nightly 2025-01-28

29 Jan 00:50
8953a45
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Nightly 2025-01-28 Pre-release
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  • PR: #6000 feat: All bandoliers that accept .38 special now accept .38 super by RoyalFox2140
  • PR: #6001 fix: give gasoline lantern correct wielded sprite by RoyalFox2140
  • PR: #6004 fix: remove EASY_DECONSTRUCT from air conditioners again due to it being accidentally re-added by chaosvolt

These are the outputs for the build of commit 8953a453f0b9f4e65ec31eb219c87c29cf4fd673

Nightly 2025-01-27

28 Jan 00:50
77d7938
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Nightly 2025-01-27 Pre-release
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  • PR: #5988 feat(balance): Triple wind turbine power output by RoyalFox2140
  • PR: #5993 feat(balance): consistency updates for makeshift axes and tomahawks, to allow tomahawks to have woodcutting quality by chaosvolt
  • PR: #5994 feat(balance): move battleaxe to 2H_AXEScategory, obsolete HAND_AXES in favor of 1H_AXES by chaosvolt

These are the outputs for the build of commit 77d7938538fd6ba1aed1827056c5c38f864ddfae

Nightly 2025-01-26

27 Jan 00:51
fbe1583
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Nightly 2025-01-26 Pre-release
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  • PR: #5978 feat(balance): require tools to deconstruct AC window unit by chaosvolt
  • PR: #5982 fix: disassemble inactive dispatch bots by Goredell
  • PR: #5983 fix(balance): kilnable heavy bones by Goredell
  • PR: #5980 feat(balance): vary up AoE range of shotshells more, fix paper shot lacking AoE by chaosvolt
  • PR: #5984 fix: use regional terrain for s_gardening by 0Monet
  • PR: #5966 feat(mods/DinoMod): sauropod updates by LyleSY
  • PR: #5970 docs: additional clarification for PR template by chaosvolt
  • PR: #5986 fix(mods/MagicalNights): Attempt to limit mapgen placing things in towns when it shouldn't by RobbieNeko
  • PR: #5979 feat(balance): lower cargo space weight by Goredell
  • PR: #5989 docs: Reduce alarmism about docs being outdated by RobbieNeko
  • PR: #5990 fix: prevent folded vehicle item duplication on unfold by Goredell

These are the outputs for the build of commit fbe1583e50441f242387f771b3b11259ad857903

Nightly 2025-01-25

26 Jan 00:51
108b042
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Nightly 2025-01-25 Pre-release
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  • PR: #5972 chore: remove content scope by scarf005
  • PR: #5971 feat: Trees can be harvested for long sticks by RoyalFox2140
  • PR: #5975 chore: fix typo in FIREWOOD flag by silverwing235
  • PR: #5973 feat: Allow martial arts to require mutations by RobbieNeko
  • PR: #5976 fix: radiation biomonitor can now load all three types of ultra-light battery by chaosvolt
  • PR: #5977 feat(balance): wrist and ankle sheaths can fit pocket knives by chaosvolt

These are the outputs for the build of commit 108b0427223c6f9b0d85ec2c3881cf5825d76396

Nightly 2025-01-24

25 Jan 00:47
c27c18e
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  • PR: #5960 feat(content): Remove dialogue that references specific years by Zlorthishen
  • PR: #5962 feat: Add INACTIVE condition for enchantments by RobbieNeko
  • PR: #5963 feat(balance): dissoluted devourer buff scales more slowly, cut max bashing bonus in half by chaosvolt
  • PR: #5964 feat(balance): Plastic, Carbon Fiber Vehicle Frame Buff by yay855
  • PR: #5961 fix: cables duplication by Goredell
  • PR: #5967 fix: Fireweapons stop being destroyed when running out of charges. by KheirFerrum
  • PR: #5968 docs: tweaks to PR template by KheirFerrum

These are the outputs for the build of commit c27c18e28247eb10bea179392d84392181f08c5e

Nightly 2025-01-22

23 Jan 00:51
4746024
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Nightly 2025-01-22 Pre-release
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  • PR: #5959 chore: Partial clear of migrations and obsoletions by RoyalFox2140

These are the outputs for the build of commit 4746024d8b9a9648bed8f1fd7580a36eb26f5341

Nightly 2025-01-21

22 Jan 00:52
613aa54
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Nightly 2025-01-21 Pre-release
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  • PR: #5955 feat: New tiles for t_shingle_flat_roof by nheve
  • PR: #5956 feat(content): More clothing recipes by RoyalFox2140
  • PR: #5958 ci: Pin SDL2 used for OSX builds by RobbieNeko
  • PR: #5957 feat(content): Craft kitchen stuff by RoyalFox2140

These are the outputs for the build of commit 613aa54b36218341dbe836807dd5703ea4b4a52f