Releases: cataclysmbnteam/Cataclysm-BN
Cataclysm-BN experimental build 2023-11-02-1819
- PR: #3535 [DinoMod] more dino helmet stats by LyleSY
These are the outputs for the experimental build of commit 9b31f277574683dfa6977d5837a3391a883055ca
Cataclysm-BN experimental build 2023-11-01-1514
- PR: #3528 ci(port): Fix clang 14 build in GHA by olanti-p
These are the outputs for the experimental build of commit 93f7b5dc928732b18ed9f32e809fbd95ef9cd3a4
Cataclysm-BN experimental build 2023-10-31-1203
- PR: #3309 fix: crash in ranged accuracy test related to dead NPC cleanup by olanti-p
These are the outputs for the experimental build of commit 55c436af263ffd5460f690a28f0a920798126845
Cataclysm-BN 0.4
- PR: #203 Port DDA's static/interned string id PR by @Coolthulhu
- PR: #505 Support translations for 3rd party mods by @olanti-p
- PR: #2286 Try to pick a safe direction to cut down a tree by @OrenAudeles
- PR: #2495 korean
CONTRIBUTING.md
by @scarf005 - PR: #2497 Give junk floors a roof by @joveeater
- PR: #2499 Fix missing spaces by @scarf005
- PR: #2554 fix: add more monster blacklist for fungi by @scarf005
- PR: #2595 fix: macos build failure hotfix, take 2 by @scarf005
- PR: #2602 test: missing translation hotfix from #2519 by @scarf005
- PR: #2511 feat: togglable message log window size by @scarf005
- PR: #2599 Allow stripping bot chassis for parts, potentially superalloy by @chaosvolt
- PR: #2748 [Rdy?]Redo random NPC spawn chance by @Coolthulhu
- PR: #2943 Cots can be crafted & uncrafted by @RoyalFox2140
- PR: #2955 Magiclysm harvest fixes by @RoyalFox2140
- PR: #3013 balance: nerf and rename baselard and dagger by @yay855
- PR: #3046 Make "wall_floor_glass_removal_standard" more rational by @RobbieNeko
- PR: #3050 Organize RPG-7 ammo by @RobbieNeko
- PR: #3080 Glass object (jar, 3l jar, flask, bottle) disassembly; Update generic.json by @borsek
- PR: #3081 Add sulphuric acid synthesis; Update chemicals.json by @borsek
- PR: #3083 Add pressure cooker recipe; Update tools.json by @borsek
- PR: #3065 perf(port): do not copy regional settings for overmaps by @scarf005
- PR: #3084 compile: fix extra ';' [-Werror=pedantic] complaints by @OrenAudeles
- PR: #3086 feat: export vehicle as its JSON representation by @scarf005
- PR: #3087 fix: vehicle JSON export breaking curses build by @scarf005
- PR: #3089 Routine i18n updates on 2023-08-26 by @Coolthulhu
- PR: #3091 Port: Craftable Body Pillows from DDA by @RobbieNeko
- PR: #3077 perf(port): performance PRs by Aivean by @scarf005
- PR: #3070 feat(comestible): more omelette variants by @AlecWhite
- PR: #3092 Rivtech mainline by @borsek
- PR: #3093 Merchant price-fix for .223 magazines and two bionics by @borsek
- PR: #3061 feat: option to preload all sfx variants by @scarf005
- PR: #3096 fix(i18n):
SPECIES
not inneeds_plural
breaking translation by @scarf005 - PR: #2216 Lua via sol2 by @olanti-p
- PR: #3094 Update experimental link in readme by @Firestorm01X2
- PR: #3090 Balance change to monsters carrying guns by @RobbieNeko
- PR: #1925 Security camera doesn't overlap vehicle doors anymore by @Krwak
- PR: #3098 fix: lua compilation warnings by @scarf005
- PR: #3102 Update vehicle tests by @Firestorm01X2
- PR: #3099 **Complete the "Nested" and Everyday carry Gun lists ** by @RobbieNeko
- PR: #2956 Additional follow-up code tweaks for feral survivors by @chaosvolt
- PR: #3106 fix(i18n): translation generator script ignoring JSONs by @scarf005
- PR: #3107 refactor: convert to f-strings by @scarf005
- PR: #3112 Deconstructable Sewer pipes & pumps by @RoyalFox2140
- PR: #3114 Routine i18n updates on 2023-09-02 by @Coolthulhu
- PR: #3115 Improve behavior if on first game start SDL window creation fails by @olanti-p
- PR: #3101 perf(port): various debug.cpp improvements by @scarf005
- PR: #3116 Balance: Make SPAM less terrible by @InkLongDry
- PR: #3111 ci: use autofix.ci by @scarf005
- PR: #3108 style: simplify formatting with deno, part 1:
doc/
by @scarf005 - PR: #3122 Routine i18n updates on 2023-09-09 by @Coolthulhu
- PR: #3123 Magiclysm dragon meat can be cooked by @RoyalFox2140
- PR: #3124 Magiclysm Rebalance: Part 1 by @RobbieNeko
- PR: #3125 Rebalanced shotgun shells by @yay855
- PR: #3126 fix: allow speedloader capacity to be smaller than gun's by @scarf005
- PR: #3127 Fixes for the balance fixes by @yay855
- PR: #3119 fix(tiles): generate lua docs without initializing UI by @scarf005
- PR: #3130 fix:
open_url
not working on windows by @scarf005 - PR: #3133 Move makeshift glaive from tools to weapons by @ChucklesTheBeard
- PR: #3132 feat: apply
NUTRIENT_OVERRIDE
for recipes by @scarf005 - PR: #3136 Fixed segfault caused by attitude check when monster shooting vehicle by @Vollch
- PR: #3134 Warn when running x32 game on x64 system by @olanti-p
- PR: #3138 Goo canister will correctly consume charges on use by @Vollch
- PR: #3141 feat: auto ladder climbing and ledge prompts by @scarf005
- PR: #3156 Routine i18n updates on 2023-09-16 by @Coolthulhu
- PR: #3158 Adjust integral volume for several gunmods by @chaosvolt
- PR: #3159 Expand range of volume limits for certain holsters by @chaosvolt
- PR: #3139 Adjust body part hit difficulty to make critical hits matter for NPCs by @chaosvolt
- PR: #3160 Magiclysm Rebalance Part 2: Spells Rebalanced by @RobbieNeko
- PR: #3161 Adjust soil from digging to match construction needs by @chaosvolt
- PR: #3162 Scale up mining yield of solid rock to match boulders by @chaosvolt
- PR: #3151 feat(port): move vehicles in elevator by @scarf005
- PR: #3167 fix: elevators for aftershock reactors and hospitals by @scarf005
- PR: #3163 Fix burnt vegetation hiding deep pits under ash piles by @chaosvolt
- PR: #2936 Strength affects stamina cost of melee, rescale dex effect on movecost by @chaosvolt
- PR: #3042 Exertion effects now consider tool quality part 2: shovels by @chaosvolt
- PR: #3171 Rebalanced flintlock ranges by @hirohito1
- PR: #3104 refactor: extract to
vehicle_part.h
by @scarf005 - PR: #3172 fix: missing "vehicle_part.h" includes by @scarf005
- PR: #3177 Fixed AK Semi in nested_guns.json by @RobbieNeko
- PR: #3168 Add other pieces of plated leather armor by @chaosvolt
- PR: #3179 fix(mission): turn in stalk first then the bag by @scarf005
- PR: #3182 feat: elevators for apartments and office tower by @scarf005
- PR: #3180 fix: turrets aiming moving vehicle it cannot see by @scarf005
- PR: #3183 Prevent poisonous foods from softlocking the game by @chaosvolt
- PR: #3174 Add some missing spawns to rural houses by @chaosvolt
- PR: #3184 Prevent auto-eating items with use actions by @chaosvolt
- PR: #3178 Smoother rivers connections on overmaps edges by @Vollch
- PR: #3175 Add variants to stockings, glove liners, fingerless gloves by @chaosvolt
- PR: #3140 Lua table serde: allow non-string types as table keys by @olanti-p
- PR: #3189 feat: default to no zombie revival and limited fungal growth by @scarf005
- PR: #3121 docs!: new documentation page by @scarf005
- PR: #3191 ci(fix): temporary disable github environments by @scarf005
- PR: #3192 docs(fix): broken pull request template links by @RoyalFox2140
- PR: #3173 Standardize holster drawcost, add wrist variants by @chaosvolt
- PR: #2570 refactor: fahrenheit to celsius in codebase, part 1 by @scarf005
- PR: #3194 Fixed generation of glitched bridges by @Vollch
- PR: #3054 Simplify broken limb mending by @Coolthulhu
- PR: #3187 Fix CTD on debugmsg with no Lua instance by @olanti-p
- PR: #3201 Monster Spells and Necrotic nerfs by @RobbieNeko
- PR: #3169 chore: license new scripts under AGPL-3.0-only by @scarf005
- PR: #3206 docs: rollback github environments, fix broken wiki links by @scarf005
- PR: #3210 More craftables 1: Clothing by @RoyalFox2140
- PR: #3214 Routine i18n updates on 2023-09-23 by @Coolthulhu
- PR: #3190 docs: add first week & forest survival by @RoyalFox2140
- PR: #3195 Fix 20ga percussion ammo inheritance and names by @chaosvolt
- PR: #3197 Rework and sanity-check harvesting of tin by @chaosvolt
- PR: #3218 chore(github): issue and pr template improvments by @scarf005
- PR: #3199 Consistency updates for aluminum and bronze by @chaosvolt
- PR: #3205 Add a percussion cap shotgun by @chaosvolt
- PR: #3208 [DDA Port] Various improvements to CMake builds by @olanti-p
- PR: #3217 ci: format but skip build/release docs/scripts by @scarf005
- PR: #3220 Fix difficulty of new recipes by @chaosvolt
- PR: #3186 Set armored gauntlets and boots to be made of steel by @chaosvolt
- PR: #3222 docs: fix docs page redirection failing by @scarf005
- PR: #2142 Port over salvage-by-weight from DDA by @chaosvolt
- PR: #3225 feat: monster immunity flag for biological damage by @scarf005
- PR: #3224 Parking garage elevator repair by @Zlorthishen
- PR: #3227 BIOPROOF distribution: Robots by @RobbieNeko
- PR: #3226 Fix NPCs set to attack what you attack charging blindly by @chaosvolt
- PR: #3228 Allow steel and superalloy lining for more items by @chaosvolt
- PR: #3221 Add some more basic armor items by @chaosvolt
- PR: #3232 feat: simplify friendly swap and pushing by @scarf005
- PR: #3246 Give No Hope the e by @chaosvolt
- PR: #3181 fix: allow elevator misalignment by @scarf005
- PR: #3245 ci: remove unused workflow files by @scarf005
- PR: #3247 build: remove chkjson by @scarf005
- PR: #3244 UDP External Tileset Update by @chaosvolt
- PR: #3212 Proper river shores under bridges by @Vollch
- PR: #3203 Fixed some issues with bridge/road generation on overmap edge by @Vollch
- PR: #3249 docs: migrate external tilest info by @scarf005
- PR: #3248 build(cmake): deduplicate library setup by @scarf005
- PR: #3252 ci: use merge queue by @scarf005
- PR: #3207 docs:
lang/notes
by @scarf005 - PR: #3259 Refresh test user dir on each test run by @olanti-p
- PR: #3260 Fix compile error on MacOS curses by @olanti-p
- PR: #3254 feat: show monster immunity in description by @scarf005
- PR: #3262 Allow filling containers directly from blood draw kit by @chaosvolt
- PR: #2911 **Streamline has_trait_flag beh...
Cataclysm-BN experimental build 2023-09-30-2337
- PR: #3336 Voltmeter & pH meter rebalancing by RoyalFox2140
These are the outputs for the experimental build of commit 2202dc2353bb588ff8401227180da4fcfff17707
Cataclysm-BN experimental build 2023-08-31-1246
- PR: #3106 fix(i18n): translation generator script ignoring JSONs by scarf005
These are the outputs for the experimental build of commit 2d75e1b7971bf01119c2f130a22badc520a6e585
Cataclysm-BN experimental build 2023-07-31-1155
- PR: #3041 Fix
scan_new_items()
by KheirFerrum
These are the outputs for the experimental build of commit cd9476691336f34bc08aae861733c8341612cd56
Cataclysm-BN 0.3
- PR: #1755 Gaming Device update by KheirFerrum
- PR: #1784 Sort Character Creation skills in menus by KheirFerrum
- PR: #1831 Add comments to ugly code by KheirFerrum
- PR: #2095 [DDA Port] port compose.py by scarf005
- PR: #2126 Label PRs automatically by scarf005
- PR: #2125 Make sneakers less warm by scarf005
- PR: #1623 Suggest to use json validator for modders. by AngelicosPhosphoros
- PR: #2338 Update badge text to stable
0.2
by scarf005 - PR: #2273 Remove bashing weapons from Montante by Krwak
- PR: #2553 build: Add deno typescript support to repository by scarf005
- PR: #2618 Rehydrated fruit for fruit wine must recipe by RoyalFox2140
- PR: #2631 Torso slot bags coverage halved by RoyalFox2140
- PR: #2633 Adds engine controls to electronic controls & tweaks portable generator by MrLostman
- PR: #2543 Weapon Category tweaks. by KheirFerrum
- PR: #2621 Fix weird speed buff/penalty stacking. Add Speed Mult. Update Character display for speed. by KheirFerrum
- PR: #2598 Touchups to spellcasting behavior and UI by chaosvolt
- PR: #2381 Increase damage and armor penetration of 84x246mm and RPG-7 ammo. by LucioFurnari
- PR: #2610 Helipad on hospital roof by chaosvolt
- PR: #2649 Aftershock butcher fixes by RoyalFox2140
- PR: #2645 Grammar fixes to appearance mutations by RoyalFox2140
- PR: #2656 Broken Generator deconstruct port from DDA by RoyalFox2140
- PR: #2655 Urban_Development pt.1 - Sewer & Foundation Renovation by Zlorthishen
- PR: #2653 fix: incorrect temperature for vehicle parts by scarf005
- PR: #2648 Reimplement and rebalance post-apoc professions by chaosvolt
- PR: #2660 ci: add problem matchers by scarf005
- PR: #1681 feat: directional bullet animation by scarf005
- PR: #2482 Add Essential field to Body Parts. Rework Repair Nanobots and NPC first aid action. by KheirFerrum
- PR: #2664 Auto-move uses distraction manager, prompts on danger-close by chaosvolt
- PR: #2668 Added tool category to blood draw kit by AniDemi
- PR: #2669 feat: allow changing gender in debug menu by scarf005
- PR: #2674 Magic.md documentation update by RoyalFox2140
- PR: #2671 feat: allow installing non-sterile CBM when
Infection Immune
by scarf005 - PR: #2521 More mission descriptions, fix FEMA mission by chaosvolt
- PR: #2539 Weapon category adjustments by chaosvolt
- PR: #2665 Prevent range 1 from diagonal-z-attacks by Coolthulhu
- PR: #2683 Removed "to_hit" from punch dagger by yay855
- PR: #2681 Infection Immune now also affects self-installs when enabled by chaosvolt
- PR: #2677 Consistent naming for power armor items by chaosvolt
- PR: #2601 feat: Rule Of Cool explosions v0.2: Made of explodium by scarf005
- PR: #2640 Rule of Cool explosions v0.2: Impressive Pyrotechnics by DeltaEpsilon7787
- PR: #2685 Fixed computers not spawning properly in hospitals by AniDemi
- PR: #2676 No stripping non-ally NPCs. by KheirFerrum
- PR: #2682 ci: use concurrency in documentation by scarf005
- PR: #2336 Rebalance and increased use of leech plants by chaosvolt
- PR: #2687 [DinoMod] fix CBM harvest by LyleSY
- PR: #2696 Activate trap on force-moved enemies by MrLostman
- PR: #2695 Remove the requirement for shallow pit for junk metal walls by MrLostman
- PR: #2642 Routine i18n updates on 22 April 2023 by Coolthulhu
- PR: #2643 Update laser_items.json by yay855
- PR: #2710 Rule of Cool explosions v0.2: animation system fixes by DeltaEpsilon7787
- PR: #2689 ci: use ISO timestamp for automated translation pull by scarf005
- PR: #2694 feat(balance): buff speed and power usage of
Joint Servo
CBM by scarf005 - PR: #2709 feat(content): allow rocks for (staff) sling, add {big,small} lead sling bullets by yay855
- PR: #2714 fix(content): fallback sprites for sling bullets by scarf005
- PR: #2701 fix(interface): remove color tags in game report by scarf005
- PR: #2717 Aftershock atomic butter churn uncraft by RoyalFox2140
- PR: #2719 Add more achievement variable checks by KheirFerrum
- PR: #2713 Urban_Development pt.2 - Subway Connections by Zlorthishen
- PR: #2708 Add weapon categories to more tools by chaosvolt
- PR: #2716 Fixed impassable furniture stopping the player from climbing by AniDemi
- PR: #2691 fix(i18n): metric bullets part 1: rename
.223
->5.56x45mm
by scarf005 - PR: #2723 ci(i18n): fix date not showing on automated pulls by scarf005
- PR: #2724 fix(i18n): metric bullets part 2: rename
.308
->7.62x51mm
by scarf005 - PR: #2725 Atomic update by RoyalFox2140
- PR: #2722 Routine i18n updates on 2023-04-29 by Coolthulhu
- PR: #2727 Migrate out betavoltaic item by chaosvolt
- PR: #2721 Engines with
E_NO_POWER_DECAY
flag lack engine power penalty by chaosvolt - PR: #2729 Add Kevlar Vest's Recipe by NobleJake
- PR: #2730 Buff whip damage by NappingOcean
- PR: #2731 Fix freezers on pizza_parlor.json by Xindage
- PR: #2726 Implement use of E_NO_POWER_DECAY on top-tier engines/motors by chaosvolt
- PR: #2663 Reworks and Reintroduced Micro Reactor & Radiation Scrubber CBM's by MrLostman
- PR: #2733 avgas can be used in gasoline engines by RoyalFox2140
- PR: #2575 Allow monsters to attack directly up/down by Coolthulhu
- PR: #2736 Add seatbelts and 5-point harness items by RoyalFox2140
- PR: #2735 Lycra migration into nylon by RoyalFox2140
- PR: #2636 Follow-up usage of bread and condiment crafting quality by chaosvolt
- PR: #2630 Rebalance SUS book itemgroups by chaosvolt
- PR: #2738 Removed unrelated references by AniDemi
- PR: #1705 Rework Bionic weapon selection and make BIONIC_GUNS work for NPCs. Fix NPC Aiming. by KheirFerrum
- PR: #2728 refactor(infrastructure): simplify options panel code by scarf005
- PR: #2739 Fixed basic power armor (No Hope) by AniDemi
- PR: #2740 Clean up and rebalance microlab palette item spawns by chaosvolt
- PR: #2745 fix(content): enable laser gunmods for v29 laser pistol by scarf005
- PR: #2747 Update discriptions of micro reactors, override & radscrubber by MrLostman
- PR: #2619 Enable AoE cone for shotgun-like shot ammo by Firestorm01X2
- PR: #2744 Adjust monster density of labs vs microlabs by chaosvolt
- PR: #2749 Minor fix for road warrior profession by chaosvolt
- PR: #2750 fix: default font width should be 8 by scarf005
- PR: #2746 Allow debug menu to directly spawn irremovable item mods by KheirFerrum
- PR: #2753 feat: npc command to move them to given location by scarf005
- PR: #2751 Merge helicopter scenarios into a single one by chaosvolt
- PR: #2712 Repair Nanobots properly accounts for splints and mutations by KheirFerrum
- PR: #2742 Weapon Value Caches properly update by KheirFerrum
- PR: #2754 Cathedral Basement Renovation by Zlorthishen
- PR: #2757 Reduced volume of the base MP5A2 and P90 by kebkebongit
- PR: #2613 Improve organization of achivements, port skill achievements by chaosvolt
- PR: #2760 Fixed electric chainsaw lajatang not working with UPS by AniDemi
- PR: #2758 content: Add the Kickboxing Martial Art style by DrPariah
- PR: #2768 Sling bullet/ball bearing recovery by yay855
- PR: #2657 Encapsulate
Character::weapon
by Coolthulhu - PR: #2779 Update name and description of hauler bot by chaosvolt
- PR: #2765 Routine i18n updates on 2023-05-06 by Coolthulhu
- PR: #2777 build: explicitly add
<cstdint>
header by scarf005 - PR: #2789 Fix the builds by joveeater
- PR: #2780 Finally Ferals by Zlorthishen
- PR: #2786 Fix targeting by KheirFerrum
- PR: #2715 Unarmed weapons expansion by yay855
- PR: #2672 refactor: registering actions/categories in action.cpp by scarf005
- PR: #2810 fix: rename id of
sai
tosai_weapon
by scarf005 - PR: #2811 Craftable gyrocopter rotors by chaosvolt
- PR: #2813 Add gyrocopter vehicle and profession by chaosvolt
- PR: #2737 Fix gunmod checks by KheirFerrum
- PR: #2774 refactor: obsolete
RECOVER_N
in favor ofdont_recover_one_in
by scarf005 - PR: #2605 Water cannon can load acid by chaosvolt
- PR: #2819 Routine i18n updates on 2023-05-13 by Coolthulhu
- PR: #2781 Fix early mech dismount leaving you armed by chaosvolt
- PR: #2792 Remove AoE from buckshot and flechette ammo until it's fixed by chaosvolt
- PR: #2824 prevent spawm from linter bot by casswedson
- PR: #2825 Fix large grid battery using wrong looks_like by chaosvolt
- PR: #2759 Lab Finale Rework by MrLostman
- PR: #2826 Sanity-check microlab leech plant spawns by chaosvolt
- PR: #2832 feat: buff all water purification methods by 8x (250ml -> 2L) by scarf005
- PR: #2775 Make more fields for bodyparts optional and copiable by KheirFerrum
- PR: #2809 Further improvements/fixes to ferals by chaosvolt
- PR: #2823 fix: main menu being unordered by scarf005
- PR: #2837 Fix PARROT_AT_DANGER attack, proper quotes for new feral lines by chaosvolt
- PR: #2814 Thick smoke can get through vehicles like other gases by chaosvolt
- PR: #2822 feat: show cost on vending machine window by scarf005
- PR: #2787 Fixes to Isherwood weapons and clothing by chaosvolt
- PR: #2794 Make use of ferals in more specialized monstergroups by chaosvolt
- PR: #2718 De-obsolete rail rifles by chaosvolt
- PR: #2828 Craftable mech power cells, related recipe availability changes by chaosvolt
- PR: #2831 Separate starting battery from mechs by chaosvolt
- PR: #2838 Update
last_world_pos
considerations by KheirFerrum - PR: #2849 Routine i18n updates on 2023-05-20 by Coolthulhu
- PR: #2845 Adjustments to mortar and pestle by c...
Cataclysm-BN experimental build 2023-06-30-0640
- PR: #2999 Updates to axe, hammer, and anvil qualities by chaosvolt
These are the outputs for the experimental build of commit f1017390e750c0a4ea15e9743acfc7288eefad2a
Cataclysm-BN experimental build 2023-05-31-1834
- PR: #2892 Scenario: The Lost And Damned by chaosvolt
These are the outputs for the experimental build of commit c6e2180015fb07b81c29bbd5ce5321c615064b0c