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Releases: cataclysmbnteam/Cataclysm-BN

Nightly 2025-01-28

29 Jan 00:50
8953a45
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Nightly 2025-01-28 Pre-release
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  • PR: #6000 feat: All bandoliers that accept .38 special now accept .38 super by RoyalFox2140
  • PR: #6001 fix: give gasoline lantern correct wielded sprite by RoyalFox2140
  • PR: #6004 fix: remove EASY_DECONSTRUCT from air conditioners again due to it being accidentally re-added by chaosvolt

These are the outputs for the build of commit 8953a453f0b9f4e65ec31eb219c87c29cf4fd673

Nightly 2025-01-27

28 Jan 00:50
77d7938
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Nightly 2025-01-27 Pre-release
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  • PR: #5988 feat(balance): Triple wind turbine power output by RoyalFox2140
  • PR: #5993 feat(balance): consistency updates for makeshift axes and tomahawks, to allow tomahawks to have woodcutting quality by chaosvolt
  • PR: #5994 feat(balance): move battleaxe to 2H_AXEScategory, obsolete HAND_AXES in favor of 1H_AXES by chaosvolt

These are the outputs for the build of commit 77d7938538fd6ba1aed1827056c5c38f864ddfae

Nightly 2025-01-26

27 Jan 00:51
fbe1583
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Nightly 2025-01-26 Pre-release
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  • PR: #5978 feat(balance): require tools to deconstruct AC window unit by chaosvolt
  • PR: #5982 fix: disassemble inactive dispatch bots by Goredell
  • PR: #5983 fix(balance): kilnable heavy bones by Goredell
  • PR: #5980 feat(balance): vary up AoE range of shotshells more, fix paper shot lacking AoE by chaosvolt
  • PR: #5984 fix: use regional terrain for s_gardening by 0Monet
  • PR: #5966 feat(mods/DinoMod): sauropod updates by LyleSY
  • PR: #5970 docs: additional clarification for PR template by chaosvolt
  • PR: #5986 fix(mods/MagicalNights): Attempt to limit mapgen placing things in towns when it shouldn't by RobbieNeko
  • PR: #5979 feat(balance): lower cargo space weight by Goredell
  • PR: #5989 docs: Reduce alarmism about docs being outdated by RobbieNeko
  • PR: #5990 fix: prevent folded vehicle item duplication on unfold by Goredell

These are the outputs for the build of commit fbe1583e50441f242387f771b3b11259ad857903

Nightly 2025-01-25

26 Jan 00:51
108b042
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Nightly 2025-01-25 Pre-release
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  • PR: #5972 chore: remove content scope by scarf005
  • PR: #5971 feat: Trees can be harvested for long sticks by RoyalFox2140
  • PR: #5975 chore: fix typo in FIREWOOD flag by silverwing235
  • PR: #5973 feat: Allow martial arts to require mutations by RobbieNeko
  • PR: #5976 fix: radiation biomonitor can now load all three types of ultra-light battery by chaosvolt
  • PR: #5977 feat(balance): wrist and ankle sheaths can fit pocket knives by chaosvolt

These are the outputs for the build of commit 108b0427223c6f9b0d85ec2c3881cf5825d76396

Nightly 2025-01-24

25 Jan 00:47
c27c18e
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  • PR: #5960 feat(content): Remove dialogue that references specific years by Zlorthishen
  • PR: #5962 feat: Add INACTIVE condition for enchantments by RobbieNeko
  • PR: #5963 feat(balance): dissoluted devourer buff scales more slowly, cut max bashing bonus in half by chaosvolt
  • PR: #5964 feat(balance): Plastic, Carbon Fiber Vehicle Frame Buff by yay855
  • PR: #5961 fix: cables duplication by Goredell
  • PR: #5967 fix: Fireweapons stop being destroyed when running out of charges. by KheirFerrum
  • PR: #5968 docs: tweaks to PR template by KheirFerrum

These are the outputs for the build of commit c27c18e28247eb10bea179392d84392181f08c5e

Nightly 2025-01-22

23 Jan 00:51
4746024
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Nightly 2025-01-22 Pre-release
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  • PR: #5959 chore: Partial clear of migrations and obsoletions by RoyalFox2140

These are the outputs for the build of commit 4746024d8b9a9648bed8f1fd7580a36eb26f5341

Nightly 2025-01-21

22 Jan 00:52
613aa54
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Nightly 2025-01-21 Pre-release
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  • PR: #5955 feat: New tiles for t_shingle_flat_roof by nheve
  • PR: #5956 feat(content): More clothing recipes by RoyalFox2140
  • PR: #5958 ci: Pin SDL2 used for OSX builds by RobbieNeko
  • PR: #5957 feat(content): Craft kitchen stuff by RoyalFox2140

These are the outputs for the build of commit 613aa54b36218341dbe836807dd5703ea4b4a52f

Nightly 2025-01-20

21 Jan 00:50
4121e37
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Nightly 2025-01-20 Pre-release
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  • PR: #5951 feat(balance): sanity-check fatigue gain from infections by chaosvolt
  • PR: #5952 feat(balance): Buff supply drop items, rework their item spawning by RobbieNeko
  • PR: #5954 feat: replace acidia_residential_roof_palette by roof_palette for urban_11_5 and urban_11_6 by 0Monet
  • PR: #5953 fix(UI): displayed disassemble time by Goredell

These are the outputs for the build of commit 4121e372b81a0ecd8a6f524fd8f62812abc7c3ec

Cataclysm-BN v0.7.0

19 Jan 02:06
e075571
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What's Changed

v0.6.0...v0.7.0 (there's too many changes)

New Contributors

Nightly 2025-01-19

20 Jan 00:52
143f02b
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Nightly 2025-01-19 Pre-release
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  • PR: #5777 feat: SQLite+Compressed save format (Phase 2 of v2 save format) by randombk
  • PR: #5942 feat: use the standard domestic palettes for urban_11_1 and urban_11_2 by 0Monet
  • PR: #5944 feat(balance): sanity-check half-life of sludge trail fields by chaosvolt
  • PR: #5945 feat: use the standard domestic palettes for urban_11_3 and urban_11_4 by 0Monet
  • PR: #5948 feat(balance, mods/Magical_Nights): Re-price MN professions and scenarios by RobbieNeko
  • PR: #5947 feat(balance, mods/Magical_Nights): Nerf spellcasting costs, touch-up a few spells by RobbieNeko
  • PR: #5950 fix: recovering beehives grow into correct furniture, use external tileset sprite for item form by chaosvolt
  • PR: #5949 ci: Fix mac manual releases by RobbieNeko

These are the outputs for the build of commit 143f02b0d6f438b21bccb100fa528f1765a11f64