Releases: cataclysmbnteam/Cataclysm-BN
Nightly 2025-02-07
- PR: #6063 chore: Fix the sqlite and zlib
include
s in world.cpp by RobbieNeko - PR: #6065 style: fix prose wrap in PR template by scarf005
- PR: #6066 fix(mods/MagicalNights, balance): More consistent protection and reasonable recipes for black dragon armor by RobbieNeko
These are the outputs for the build of commit 06aa4de03b0d8b48f9691401bd0b1058d95f40b1
Nightly 2025-02-06
- PR: #6056 fix(balance): make NV mutations passive by Goredell
- PR: #6057 ci: Fix cross-compiled Windows builds and manual-release tiles OSX builds by RobbieNeko
- PR: #6059 ci: ignore markdown changes by scarf005
- PR: #6058 chore: license future commits as AGPL-3.0 and CC-BY-SA-4.0 by scarf005
- PR: #6060 chore: Add checkboxes related to new licensing policy to PR template by RobbieNeko
- PR: #6062 style: format
.github
directories by scarf005 - PR: #6061 fix(mods/MagicalNights): Upgraded dbone weapons take their base versions by RobbieNeko
These are the outputs for the build of commit 5186a53c25fa3167477d75df578e78c85d134fd3
Nightly 2025-02-05
- PR: #6050 feat(balance, mods/MagicalNights): Buff legendary weapons, fix typo by RobbieNeko
- PR: #6051 feat: add rabbit mutation to Mr_Lapin by Zlorthishen
- PR: #6052 feat: make more overmaps with unique NPC globally unique by Zlorthishen
- PR: #6055 feat(balance): make salt from salt water in small batches by chaosvolt
These are the outputs for the build of commit 5d931355db09fa403100d7761bc341b5b513b4a5
Nightly 2025-02-04
- PR: #6049 chore(mods/aftershock): fix typo "robot_carrier" -> "robot carrier" by Kilmented
These are the outputs for the build of commit 3804acad094a62c0a4f27739f459bb76266fb0f2
Nightly 2025-02-03
- PR: #6043 chore(mods/MagicalNights): Fix lore issue with orichalcum fire axes by RobbieNeko
- PR: #6044 fix: Fix monster faction debugmsg after monster::poly by Coolthulhu
- PR: #6047 feat(balance, mods/MagicalNights): Increase wild monster aggression by RobbieNeko
- PR: #6046 feat(UI): item category audit for comestibles by chaosvolt
- PR: #6048 refactor: Debug spells from Magical Nights moved into Vanilla by RobbieNeko
These are the outputs for the build of commit 24ff1c4baad51371e5e184b07e2d3f44bec63565
Nightly 2025-02-02
- PR: #6029 feat: Fix no hacksaw on metal bar window, closed doors block scent by RoyalFox2140
- PR: #6036 feat(balance): implement
armor_multiplier
for several shotgun-type items lacking it by chaosvolt - PR: #6040 feat: show save file version in game report by scarf005
- PR: #6041 feat(balance): The Springening by Crystal9156
- PR: #5885 feat(port): Rabbit Mutations by Zlorthishen
- PR: #6038 feat(UI): compact armor display by Lamandus
- PR: #6039 feat(UI): place minimap on the edge for nicer look by Lamandus
- PR: #6042 feat(mods/MonsterGirls): Add bunny-girl mutation category by RobbieNeko
These are the outputs for the build of commit 76a6f7fc79d282c5f8811199c6bc4645ecbb0a6c
Nightly 2025-02-01
- PR: #6027 feat(balance): second revert of shotgun ammo AoE by RoyalFox2140
- PR: #6030 feat(balance): add craftable underbarrel laser sight by Goredell
- PR: #6033 fix: Fix cone shot not going through fences by Coolthulhu
These are the outputs for the build of commit a4bf0008dd99322e6c182009f005ff0da88219b5
Nightly 2025-01-31
- PR: #6021 chore(mods/MonsterGirls): Fix a typo in Dryad Threshold's displayed name by RobbieNeko
- PR: #6020 feat: clean up item categories more by RoyalFox2140
- PR: #6023 ci: bump artifact actions to v4.6.0 by RobbieNeko
- PR: #6025 fix: change plastic sheet category to plastic scrap by Goredell
These are the outputs for the build of commit e7c5a3c424b96c4c72f9e3382ae9333262f70483
Nightly 2025-01-30
- PR: #6013 feat(UI): show ammo per shot for weapons that use it by chaosvolt
- PR: #6017 fix: convert strict JSON errors to warning by scarf005
- PR: #6015 refactor: fix compiler warnings by scarf005
- PR: #6016 build: fix clang-tidy plugin build failure by scarf005
These are the outputs for the build of commit a6e8d1f2332bb9da92966e7e7ac951952a26b75c
Nightly 2025-01-29
- PR: #6008 chore: survivor hiking backpack description typo fix by Kilmented
- PR: #6007 fix: differentiate name for opened condiment bottle by chaosvolt
- PR: #6006 chore: fix my auto-included headers by RobbieNeko
- PR: #6010 feat(balance): more tin and aluminum recipes by Goredell
- PR: #6005 feat: Train mechanics by deconstructing furniture by RoyalFox2140
- PR: #6009 fix: crafted items no longer try to set default ammotype for items spawned empty by chaosvolt
- PR: #6012 feat(port): JSONize ammo consumption per shot, allow gunmods to modify ammo use, add a flamethrower gunmod to demonstrate ammo use modifier by chaosvolt
These are the outputs for the build of commit e38857b0a61b4442e253a4008e775519074987e2