Releases: jetelain/ArmaRealMap
GameRealisticMap Alpha 10.2 (v0.10.2)
Intermediate build :
- NEW: Export height map, satellite texture and interpreted shapes to any game engine with the generic map feature
- NEW: Tag for cutlines is now taken into account
- NEW: Road editor includes an input field to easily jump to a specific location
- FIXED: Fixed an issue that sometime caused ocean limit to not be correctly detected if area included only a part of an island.
- TWEAKED: Prevent asset configuration file corruption if multiple ground textures are mapped to the same color id.
This is a pre-release, it uses a different data stoage. You can copy data from %USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
to %USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio.GHA_se63h7hb7b390
to get back you backups and recent files
GameRealisticMap Alpha 10.1 (v0.10.1)
Intermediate build :
- FIXED: Fixed an issue that sometime caused ocean limit to not be correctly detected if area included only a part of an island.
- TWEAKED: Prevent asset configuration file corruption if multiple ground textures are mapped to the same color id.
This is a pre-release, it uses a different data stoage. You can copy data from %USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
to %USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio.GHA_se63h7hb7b390
to get back you backups and recent files
GameRealisticMap Beta 10 (v0.10)
- NEW : Non uniform density for object placement
- NEW : Ground Detail Texture Browser
- NEW : Satellite color correction option
- NEW : Recent files list
- NEW : "Aerial image" view in map editor and composition editor
- NEW : Edit ground textures of an existing map
- NEW : Save a map to a new location (wrp file) : allow to change pbo prefix/world name
- NEW : Aeroways (flattening and surface)
- NEW : Asphalt surface
- NEW : Terrace are detected as Residential buildings
- NEW : Randomization operations within composition to have less uniforms renders (Pre-configured on Vineyards).
- NEW : You can change the data sources URI to use mirrors or custom compatible sources
- FIXED: Cowshed are now correctly detected as Agricultural buildings.
- FIXED: Error preventing generation of locations with partial SRTM coverage
- FIXED: Out of bound elevation was sometime not compatible with border elevation leading to gaps
- TWEAKED: Errors caused by corrupted p3d file now indicates the file name
See https://github.com/jetelain/ArmaRealMap/wiki/Release-Notes for more details
Microsoft Store download : https://apps.microsoft.com/store/detail/gamerealisticmap-studio/9MTJ3C92Q53C
GameRealisticMap Alpha 9.10 (v0.9.10)
Intermediate build :
- NEW : Non uniform density for object placement-
- NEW : Ground Detail Texture Browser
- NEW : Satellite color correction option
- NEW : Recent files list
- NEW : "Aerial image" view in map editor and composition editor
- NEW : Edit ground textures of an existing map
- NEW : Save a map to a new location (wrp file) : allow to change pbo prefix/world name
- NEW : Aeroways (flattening and surface)
- NEW : Asphalt surface
- NEW : Terrace are detected as Residential buildings
- NEW : Randomization operations within composition to have less uniforms renders (Pre-configured on Vineyards).
- NEW : You can change the data sources URI to use mirrors or custom compatible sources
- FIXED: Cowshed are now correctly detected as Agricultural buildings.
- FIXED: Error preventing generation of locations with partial SRTM coverage
- FIXED: Out of bound elevation was sometime not compatible with border elevation leading to gaps
- TWEAKED: Errors caused by corrupted p3d file now indicates the file name
This is a pre-release, it uses a different data stoage:
- create backup of
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
- You can copy data from
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
(or%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_se63h7hb7b390
if you used the v0.9.1) to%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio.GHA_se63h7hb7b390
to get back you backups and recent files - create backups of you .grma3a files before editing them
GameRealisticMap Alpha 9.9 (v0.9.9)
Intermediate build :
- NEW : Non uniform density for object placement-
- NEW : Ground Detail Texture Browser
- NEW : Satellite color correction option
- NEW : Recent files list
- NEW : "Aerial image" view in map editor and composition editor
- NEW : Edit ground textures of an existing map
- NEW : Save a map to a new location (wrp file) : allow to change pbo prefix/world name
- NEW : Aeroways (flattening and surface)
- NEW : Asphalt surface
- NEW : Terrace are detected as Residential buildings
- NEW : Randomization operations within composition to have less uniforms renders (Pre-configured on Vineyards).
- FIXED: Cowshed are now correctly detected as Agricultural buildings.
- FIXED: Error preventing generation of locations with partial SRTM coverage
- TWEAKED: Errors caused by corrupted p3d file now indicates the file name
This is a pre-release, it uses a different data stoage:
- create backup of
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
- You can copy data from
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
(or%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_se63h7hb7b390
if you used the v0.9.1) to%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio.GHA_se63h7hb7b390
to get back you backups and recent files - create backups of you .grma3a files before editing them
GameRealisticMap Alpha 9.8 (v0.9.8)
Intermediate build :
- NEW : Non uniform density for object placement-
- NEW : Ground Detail Texture Browser
- NEW : Satellite color correction option
- NEW : Recent files list
- NEW : "Aerial image" view in map editor and composition editor
- NEW : Edit ground textures of an existing map
- NEW : Save a map to a new location (wrp file) : allow to change pbo prefix/world name
- NEW : Aeroways (flattening and surface)
- NEW : Asphalt surface
- NEW : Terrace are detected as Residential buildings
- NEW : Randomization operations within composition to have less uniforms renders (Pre-configured on Vineyards).
- FIXED: cowshed are now correctly detected as Agricultural buildings.
- FIXED: error preventing generation of locations with partial SRTM coverage
This is a pre-release, it uses a different data stoage:
- create backup of
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
- You can copy data from
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
(or%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_se63h7hb7b390
if you used the v0.9.1) to%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio.GHA_se63h7hb7b390
to get back you backups and recent files - create backups of you .grma3a files before editing them
GameRealisticMap Alpha 9.7 (v0.9.7)
Intermediate build :
- NEW : Non uniform density for object placement-
- NEW : Ground Detail Texture Browser
- NEW : Satellite color correction option
- NEW : Recent files list
- NEW : "Aerial image" view in map editor and composition editor
- NEW : Edit ground textures of an existing map
- NEW : Save a map to a new location (wrp file) : allow to change pbo prefix/world name
- NEW : Aeroways (flattening and surface)
- NEW : Asphalt surface
- NEW : Terrace are detected as Residential buildings
- NEW : Randomization operations within composition to have less uniforms renders (Pre-configured on Vineyards).
- FIXED: cowshed are now correctly detected as Agricultural buildings.
- FIXED: error preventing generation of locations with partial SRTM coverage
This is a pre-release, it uses a different data stoage:
- create backup of
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
- You can copy data from
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
(or%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_se63h7hb7b390
if you used the v0.9.1) to%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio.GHA_se63h7hb7b390
to get back you backups and recent files - create backups of you .grma3a files before editing them
GameRealisticMap Alpha 9.6 (v0.9.6)
Intermediate build :
- NEW : Non uniform density for object placement-
- NEW : Ground Detail Texture Browser
- NEW : Satellite color correction option
- NEW : Recent files list
- NEW : "Aerial image" view in map editor and composition editor
- NEW : Edit ground textures of an existing map
- NEW : Save a map to a new location (wrp file) : allow to change pbo prefix/world name
- NEW : Aeroways (flattening and surface)
- NEW : Asphalt surface
This is a pre-release, it uses a different data stoage:
- create backup of
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
- You can copy data from
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
(or%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_se63h7hb7b390
if you used the v0.9.1) to%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio.GHA_se63h7hb7b390
to get back you backups and recent files - create backups of you .grma3a files before editing them
GameRealisticMap Alpha 9.5 (v0.9.5)
Intermediate build :
- NEW : Non uniform density for object placement-
- NEW : Ground Detail Texture Browser
- NEW : Satellite color correction option
- NEW : Recent files list
- NEW : "Aerial image" view in map editor and composition editor
- NEW : Edit ground textures of an existing map
- NEW : Save a map to a new location (wrp file) : allow to change pbo prefix/world name
This is a pre-release, it uses a different data stoage:
- create backup of
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
- You can copy data from
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
(or%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_se63h7hb7b390
if you used the v0.9.1) to%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio.GHA_se63h7hb7b390
to get back you backups and recent files - create backups of you .grma3a files before editing them
GameRealisticMap Alpha 9.4 (v0.9.4)
Intermediate build :
- NEW : Non uniform density for object placement-
- NEW : Ground Detail Texture Browser
- NEW : Satellite color correction option
- NEW : Recent files list
- NEW : "Aerial image" view in map editor and composition editor
- NEW : Edit ground textures of an existing map
This is a pre-release, it uses a different data stoage:
- create backup of
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
- You can copy data from
%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg
(or%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_se63h7hb7b390
if you used the v0.9.1) to%USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio.GHA_se63h7hb7b390
to get back you backups and recent files - create backups of you .grma3a files before editing them