Skip to content

Actions: Vecvec/wgpu

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
608 workflow runs
608 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

fix some metal compile errors
CI #54: Commit eb4396f pushed by Vecvec
January 23, 2024 02:40 22m 5s naga-rt-pipeline
January 23, 2024 02:40 22m 5s
fix some metal compile errors
Shaders #54: Commit eb4396f pushed by Vecvec
January 23, 2024 02:40 57s naga-rt-pipeline
January 23, 2024 02:40 57s
test & fix some compile errors
Shaders #53: Commit 6bc94f4 pushed by Vecvec
January 23, 2024 02:26 1m 12s naga-rt-pipeline
January 23, 2024 02:26 1m 12s
test & fix some compile errors
CI #53: Commit 6bc94f4 pushed by Vecvec
January 23, 2024 02:26 11m 39s naga-rt-pipeline
January 23, 2024 02:26 11m 39s
initial commit
Shaders #52: Commit f5dbe41 pushed by Vecvec
January 22, 2024 23:44 1m 5s naga-rt-pipeline
January 22, 2024 23:44 1m 5s
initial commit
CI #52: Commit f5dbe41 pushed by Vecvec
January 22, 2024 23:44 3m 52s naga-rt-pipeline
January 22, 2024 23:44 3m 52s
January 22, 2024 20:54 1m 31s
fix fmt
Shaders #50: Commit 316f0e2 pushed by Vecvec
January 14, 2024 20:47 1m 6s ray-tracing
January 14, 2024 20:47 1m 6s
fix fmt
CI #50: Commit 316f0e2 pushed by Vecvec
January 14, 2024 20:47 15m 29s ray-tracing
January 14, 2024 20:47 15m 29s
fix merge
Shaders #49: Commit 8734e03 pushed by Vecvec
January 14, 2024 20:20 1m 7s ray-tracing
January 14, 2024 20:20 1m 7s
fix merge
CI #49: Commit 8734e03 pushed by Vecvec
January 14, 2024 20:20 15m 44s ray-tracing
January 14, 2024 20:20 15m 44s
Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
Shaders #48: Commit 8c82cc5 pushed by Vecvec
January 8, 2024 21:54 1m 21s ray-tracing
January 8, 2024 21:54 1m 21s
Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
CI #48: Commit 8c82cc5 pushed by Vecvec
January 8, 2024 21:54 25m 47s ray-tracing
January 8, 2024 21:54 25m 47s
add compaction
Shaders #47: Commit a39228e pushed by Vecvec
January 8, 2024 18:34 1m 53s ray-tracing-compaction
January 8, 2024 18:34 1m 53s
add compaction
CI #47: Commit a39228e pushed by Vecvec
January 8, 2024 18:34 17m 48s ray-tracing-compaction
January 8, 2024 18:34 17m 48s
fix merge issues
CI #46: Commit ccc6969 pushed by Vecvec
January 7, 2024 20:23 19m 51s ray-tracing
January 7, 2024 20:23 19m 51s
fix merge issues
Shaders #46: Commit ccc6969 pushed by Vecvec
January 7, 2024 20:23 1m 13s ray-tracing
January 7, 2024 20:23 1m 13s
January 7, 2024 19:53 8m 27s
Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
Shaders #45: Commit 909f366 pushed by Vecvec
January 7, 2024 19:53 1m 10s ray-tracing
January 7, 2024 19:53 1m 10s
Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
Shaders #44: Commit 0f3c84b pushed by Vecvec
January 2, 2024 05:44 1m 24s ray-tracing
January 2, 2024 05:44 1m 24s
Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
CI #44: Commit 0f3c84b pushed by Vecvec
January 2, 2024 05:44 1d 20h 11m 46s ray-tracing
January 2, 2024 05:44 1d 20h 11m 46s
Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
CI #43: Commit ea77c34 pushed by Vecvec
December 21, 2023 20:34 1d 5h 21m 48s ray-tracing
December 21, 2023 20:34 1d 5h 21m 48s
Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
Shaders #43: Commit ea77c34 pushed by Vecvec
December 21, 2023 20:34 2m 32s ray-tracing
December 21, 2023 20:34 2m 32s
Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
CI #42: Commit a9d12af pushed by Vecvec
December 20, 2023 21:49 1d 4h 6m 51s ray-tracing
December 20, 2023 21:49 1d 4h 6m 51s
ProTip! You can narrow down the results and go further in time using created:<2023-12-20 or the other filters available.