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Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
Shaders #42: Commit a9d12af pushed by Vecvec
December 20, 2023 21:49 2m 13s ray-tracing
December 20, 2023 21:49 2m 13s
December 18, 2023 19:00 6m 18s
remove a line that printed log "Created blas ..." in device create tlas
CI #41: Commit 8e606c2 pushed by Vecvec
December 18, 2023 19:00 1d 6h 55m 50s ray-tracing
December 18, 2023 19:00 1d 6h 55m 50s
update to trunk
Shaders #40: Commit c288e08 pushed by Vecvec
December 18, 2023 18:52 1m 38s ray-tracing
December 18, 2023 18:52 1m 38s
update to trunk
CI #40: Commit c288e08 pushed by Vecvec
December 18, 2023 18:52 1d 7h 3m 13s ray-tracing
December 18, 2023 18:52 1d 7h 3m 13s
fix clippy errors on github
CI #39: Commit d66fcaa pushed by Vecvec
December 17, 2023 21:58 1d 3h 57m 40s ray-tracing
December 17, 2023 21:58 1d 3h 57m 40s
fix clippy errors on github
Shaders #39: Commit d66fcaa pushed by Vecvec
December 17, 2023 21:58 2m 17s ray-tracing
December 17, 2023 21:58 2m 17s
fix clippy & fmt
CI #38: Commit e0b6724 pushed by Vecvec
December 17, 2023 21:04 1d 4h 51m 6s ray-tracing
December 17, 2023 21:04 1d 4h 51m 6s
fix clippy & fmt
Shaders #38: Commit e0b6724 pushed by Vecvec
December 17, 2023 21:04 1m 40s ray-tracing
December 17, 2023 21:04 1m 40s
fix incompatibility with new wgpu trunk changes
CI #37: Commit 817e545 pushed by Vecvec
December 17, 2023 20:54 1d 5h 1m 15s ray-tracing
December 17, 2023 20:54 1d 5h 1m 15s
fix incompatibility with new wgpu trunk changes
Shaders #37: Commit 817e545 pushed by Vecvec
December 17, 2023 20:54 1m 23s ray-tracing
December 17, 2023 20:54 1m 23s
Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
CI #36: Commit 07f6e1a pushed by Vecvec
December 17, 2023 20:38 1d 5h 17m 19s ray-tracing
December 17, 2023 20:38 1d 5h 17m 19s
Merge remote-tracking branch 'gfx-rs/trunk' into ray-tracing
Shaders #36: Commit 07f6e1a pushed by Vecvec
December 17, 2023 20:38 1m 22s ray-tracing
December 17, 2023 20:38 1m 22s
Merge from gfx-rs/trunk
Shaders #35: Commit 859f6c5 pushed by Vecvec
December 13, 2023 18:54 2m 59s ray-tracing
December 13, 2023 18:54 2m 59s
Merge from gfx-rs/trunk
CI #35: Commit 859f6c5 pushed by Vecvec
December 13, 2023 18:54 1d 7h 1m 52s ray-tracing
December 13, 2023 18:54 1d 7h 1m 52s
get up to latest
CI #34: Pull request #6 opened by Vecvec
December 13, 2023 18:53 1d 7h 2m 12s gfx-rs:trunk
December 13, 2023 18:53 1d 7h 2m 12s
get up to latest
Shaders #34: Pull request #6 opened by Vecvec
December 13, 2023 18:53 1m 21s gfx-rs:trunk
December 13, 2023 18:53 1m 21s
fix some memory leaks
CI #33: Commit 986d520 pushed by Vecvec
December 13, 2023 04:10 1d 6h 28m 35s ray-tracing
December 13, 2023 04:10 1d 6h 28m 35s
fix some memory leaks
Shaders #33: Commit 986d520 pushed by Vecvec
December 13, 2023 04:10 1m 20s ray-tracing
December 13, 2023 04:10 1m 20s
apply clippy and rustfmt changes
CI #32: Commit 3765def pushed by Vecvec
December 12, 2023 06:21 1d 4h 18m 2s ray-tracing
December 12, 2023 06:21 1d 4h 18m 2s
apply clippy and rustfmt changes
Shaders #32: Commit 3765def pushed by Vecvec
December 12, 2023 06:21 1m 15s ray-tracing
December 12, 2023 06:21 1m 15s
fix test
CI #31: Commit 74ce414 pushed by Vecvec
December 12, 2023 06:07 1d 4h 32m 3s ray-tracing
December 12, 2023 06:07 1d 4h 32m 3s
fix test
Shaders #31: Commit 74ce414 pushed by Vecvec
December 12, 2023 06:07 1m 17s ray-tracing
December 12, 2023 06:07 1m 17s
fix crash when dropping
Shaders #30: Commit 2f25773 pushed by Vecvec
December 12, 2023 05:36 1m 18s ray-tracing
December 12, 2023 05:36 1m 18s
fix crash when dropping
CI #30: Commit 2f25773 pushed by Vecvec
December 12, 2023 05:36 1d 5h 3m 16s ray-tracing
December 12, 2023 05:36 1d 5h 3m 16s
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