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move other examples
CI #29: Commit 49b65e4 pushed by Vecvec
December 12, 2023 03:46 1d 6h 53m 2s ray-tracing
December 12, 2023 03:46 1d 6h 53m 2s
move other examples
Shaders #29: Commit 49b65e4 pushed by Vecvec
December 12, 2023 03:46 2m 53s ray-tracing
December 12, 2023 03:46 2m 53s
move ray_cube_cube example and fix bugs
CI #28: Commit 331625a pushed by Vecvec
December 12, 2023 02:41 1d 7h 57m 39s ray-tracing
December 12, 2023 02:41 1d 7h 57m 39s
move ray_cube_cube example and fix bugs
Shaders #28: Commit 331625a pushed by Vecvec
December 12, 2023 02:41 2m 26s ray-tracing
December 12, 2023 02:41 2m 26s
Merge pull request #5 from gfx-rs/trunk
CI #27: Commit 4e06007 pushed by Vecvec
December 11, 2023 05:49 1d 4h 50m 8s ray-tracing
December 11, 2023 05:49 1d 4h 50m 8s
Merge pull request #5 from gfx-rs/trunk
Shaders #27: Commit 4e06007 pushed by Vecvec
December 11, 2023 05:49 12m 56s ray-tracing
December 11, 2023 05:49 12m 56s
merge with gfx wgpu again
Shaders #26: Pull request #5 opened by Vecvec
December 11, 2023 05:48 8m 4s gfx-rs:trunk
December 11, 2023 05:48 8m 4s
merge with gfx wgpu again
CI #26: Pull request #5 opened by Vecvec
December 11, 2023 05:48 1d 4h 50m 21s gfx-rs:trunk
December 11, 2023 05:48 1d 4h 50m 21s
actual final format fixes (hopefully)
Shaders #25: Commit 4280f29 pushed by Vecvec
December 11, 2023 05:39 2m 21s ray-tracing
December 11, 2023 05:39 2m 21s
actual final format fixes (hopefully)
CI #25: Commit 4280f29 pushed by Vecvec
December 11, 2023 05:39 1d 4h 59m 19s ray-tracing
December 11, 2023 05:39 1d 4h 59m 19s
final format fixes (hopefully)
Shaders #24: Commit 2971bca pushed by Vecvec
December 11, 2023 05:36 1m 31s ray-tracing
December 11, 2023 05:36 1m 31s
final format fixes (hopefully)
CI #24: Commit 2971bca pushed by Vecvec
December 11, 2023 05:36 1d 5h 2m 51s ray-tracing
December 11, 2023 05:36 1d 5h 2m 51s
close to final format fixes
Shaders #23: Commit b00bc83 pushed by Vecvec
December 11, 2023 05:23 2m 47s ray-tracing
December 11, 2023 05:23 2m 47s
close to final format fixes
CI #23: Commit b00bc83 pushed by Vecvec
December 11, 2023 05:23 1d 5h 16m 4s ray-tracing
December 11, 2023 05:23 1d 5h 16m 4s
even more format fixes
Shaders #22: Commit 9e9ae22 pushed by Vecvec
December 11, 2023 04:59 1m 17s ray-tracing
December 11, 2023 04:59 1m 17s
even more format fixes
CI #22: Commit 9e9ae22 pushed by Vecvec
December 11, 2023 04:59 1d 5h 39m 40s ray-tracing
December 11, 2023 04:59 1d 5h 39m 40s
more format fixes
Shaders #21: Commit c9c027e pushed by Vecvec
December 11, 2023 04:30 2m 20s ray-tracing
December 11, 2023 04:30 2m 20s
more format fixes
CI #21: Commit c9c027e pushed by Vecvec
December 11, 2023 04:30 1d 6h 8m 56s ray-tracing
December 11, 2023 04:30 1d 6h 8m 56s
add #[allow(dead_code)] to some structs to fix clippy on web assembly
Shaders #20: Commit 14e65dd pushed by Vecvec
December 11, 2023 03:58 1m 24s ray-tracing
December 11, 2023 03:58 1m 24s
add #[allow(dead_code)] to some structs to fix clippy on web assembly
CI #20: Commit 14e65dd pushed by Vecvec
December 11, 2023 03:58 1d 6h 40m 21s ray-tracing
December 11, 2023 03:58 1d 6h 40m 21s
fix yet more rustfmt issues
CI #19: Commit b48b66d pushed by Vecvec
December 11, 2023 03:19 1d 7h 19m 26s ray-tracing
December 11, 2023 03:19 1d 7h 19m 26s
fix yet more rustfmt issues
Shaders #19: Commit b48b66d pushed by Vecvec
December 11, 2023 03:19 1m 11s ray-tracing
December 11, 2023 03:19 1m 11s
fix even more rustfmt issues
Shaders #18: Commit eb23a11 pushed by Vecvec
December 10, 2023 21:45 1m 22s ray-tracing
December 10, 2023 21:45 1m 22s
fix even more rustfmt issues
CI #18: Commit eb23a11 pushed by Vecvec
December 10, 2023 21:45 1d 4h 10m 23s ray-tracing
December 10, 2023 21:45 1d 4h 10m 23s
fix more rustfmt issues
Shaders #17: Commit 8604794 pushed by Vecvec
December 10, 2023 18:31 1m 15s ray-tracing
December 10, 2023 18:31 1m 15s
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