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Releases: cataclysmbnteam/Cataclysm-BN

Experimental 2023-12-26

27 Dec 00:38
de2f6ba
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Pre-release
  • PR: #3956 feat(content): more superalloy armor options by chaosvolt
  • PR: #3983 fix: room_8x8_junk_W nested mapgen by 0Monet
  • PR: #3984 feat(content): make fire lookout tower higher by 0Monet
  • PR: #3986 fix: fire lookout tower mapgen by 0Monet
  • PR: #3905 ci: simplify tag and release name by scarf005
  • PR: #3987 feat(content): add vehicle-mounted shoddy laser rifle by chaosvolt

These are the outputs for the experimental build of commit de2f6baf3c72fbd0441ec67ec72c6d2ed7d08d2b

Cataclysm-BN experimental build 2023-12-26-0037

26 Dec 00:38
278b433
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  • PR: #3959 feat(balance): sanity-check chainmail recipes by chaosvolt
  • PR: #3960 feat(balance): consistency update to clothing mods by chaosvolt
  • PR: #3967 feat: resize existing items for XL mutants via clothing_mod by chaosvolt
  • PR: #3972 fix: make autodoc message generic by scarf005
  • PR: #3949 test(port): non-lethal JSON errors for missing mapgen key by scarf005
  • PR: #3973 fix: account for charges on salvage by scarf005
  • PR: #3974 fix(content): Update ergonomic grips to work for shotguns by Relgar
  • PR: #3975 fix(content): Remove Rivtech guns from spawning in various commercial locations by Relgar
  • PR: #3976 fix: steel mill by 0Monet
  • PR: #3489 perf: make more items stackable by scarf005
  • PR: #3977 fix(UI): more improvements to visibility of bionic scanning by chaosvolt

These are the outputs for the experimental build of commit 278b43359c506b6eea509a3e6e310d90f45a5447

Cataclysm-BN 0.5

26 Dec 01:02
8870a9e
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Breaking Changes

  • PR: #2250 refactor!: give items identity by joveeater
  • PR: #3780 feat(port)!: parametric mapgen by Vollch
  • PR: #3312 chore!: migrate legacy unit by scarf
  • PR: #3817 refactor!: Mainline Urban_Development mod by Zlorthishen

Feat

  • PR: #3469 feat(content, port): game store by Zlorthishen
  • PR: #3438 feat(content): specials placement rework by Vollch
  • PR: #3503 feat(content): semi-plausible smokeless gunpowder recipe by YeOldeMiller
  • PR: #3507 feat(balance): fleshing out survivor zombie drops by Chaosvolt
  • PR: #3481 feat(content, port): mall rework by mythosmod
  • PR: #3505 feat: add bungalow 23 by Lil Shining Man
  • PR: #3506 feat(content, port): bog iron by Chaosvolt
  • PR: #3513 feat(balance): craftable voltmeter by RoyalFox
  • PR: #3521 feat: rag uncraft QOL by RoyalFox
  • PR: #3515 feat: Update shelter_nested.json by 0Monet
  • PR: #3518 feat: Adds a loading lever gunmod for crossbows by Chaosvolt
  • PR: #3514 feat: bungalow 24 by Lil Shining Man
  • PR: #3522 feat(balance, port): arpen reduction via layered armor, make shields block ranged hits by Chaosvolt
  • PR: #3535 feat(mods/DinoMod): more dino helmet stats by LyleSY
  • PR: #3523 feat(content): bungalow 25 by Lil Shining Man
  • PR: #3538 feat(balance): buff kevlar zombie skinning by Krwak
  • PR: #3562 feat(mods/magiclysm): add missing owlbear pelts recipe by RobbieNeko
  • PR: #3558 feat(content): house_fence01 by Lil Shining Man
  • PR: #3572 feat(mods/no hope): No Hope doesn't make the world freezing by RoyalFox
  • PR: #3574 feat(content): house_fence02 by Lil Shining Man
  • PR: #3577 feat(content): house_fence03 by Lil Shining Man
  • PR: #3575 feat: fix and add STR_RELOAD to crossbows by Chaosvolt
  • PR: #3517 feat(balance): tweaks for crafting and disassembly consistency by YeOldeMiller
  • PR: #3587 feat(content): house_fence04 by Lil Shining Man
  • PR: #3594 feat: add street lights to remaining shops, port change to make them no longer opaque by Chaosvolt
  • PR: #3613 feat(content): house_fence05 by Lil Shining Man
  • PR: #3622 feat(balance): carnivores can eat protein drinks by RoyalFox
  • PR: #3624 feat(content): house_fence06 by Lil Shining Man
  • PR: #3621 feat(balance): Give moose pelts instead of hides by Chaosvolt
  • PR: #3625 feat(balance): power armor updates by Chaosvolt
  • PR: #3620 feat(content): monstergroup for gunstores, milsurp, etc by Chaosvolt
  • PR: #3626 feat(content): add cacao and coca trees by NobleJake
  • PR: #3603 feat(content): Roman Revival by Chorus System
  • PR: #3638 feat(content): house_fence07 by Lil Shining Man
  • PR: #3637 feat: Liquid summoned by spells can be stored and used by Vollch
  • PR: #3650 feat(content): bungalow 26 by Lil Shining Man
  • PR: #3520 feat(port): mutable specials and unhardcored labs and anthills by Vollch
  • PR: #3653 feat(balance): Rebalanced occurrences of some specials by Vollch
  • PR: #3659 feat(content): cacao tree graphics update by NobleJake
  • PR: #3660 feat(content): made some bionics better by Chorus System
  • PR: #3663 feat(content): 2Story01 by Lil Shining Man
  • PR: #3670 feat(interface): new UDP external tileset sprite for signs by Chaosvolt
  • PR: #3649 feat(balance): Constructable furniture consistency updates by Chaosvolt
  • PR: #3673 feat(content): Add sleepdebt effect by RoyalFox
  • PR: #3675 feat(content): 2Story02 by Lil Shining Man
  • PR: #3688 feat: Convert non-pistol only energy weapon mods to be compatible with all energy weapons. by KheirFerrum
  • PR: #3700 feat(content): house_coop01 by Lil Shining Man
  • PR: #3697 feat(balance): MILITARY_MECH flag affects ID card needed, fix duplicate message by Chaosvolt
  • PR: #3705 feat(content): swap travois and wood box size by Chorus System
  • PR: #3707 feat(balance): adjust biodiesel recipe for more reasonable crafting time by YeOldeMiller
  • PR: #3703 feat(content): debuff war scythe damage, buff crafting time by Chorus System
  • PR: #3708 feat(balance): chocolate recipe update by NobleJake
  • PR: #3716 feat(content): Biodiesel Fuel for Gasoline Engines by Chorus System
  • PR: #3711 feat(content): vehicle side mirrors by Zlorthishen
  • PR: #3691 feat(balance): HEAVY_WEAPON_SUPPORT flag for large mutation and power armors by Chaosvolt
  • PR: #3733 feat(balance): update capacity of power armor holsters by Chaosvolt
  • PR: #3719 feat(balance): Bionic zombies generate CBMs less often, harvesting of what generates made more reliable by Chaosvolt
  • PR: #3750 feat: monster armor for cold and electric by scarf
  • PR: #3752 feat: mop 3x3 area around by scarf
  • PR: #3751 feat: allow using MOUNTABLE terrains nearby when firing heavy weapon by scarf
  • PR: #3756 feat(content): New Epilogues for NPCs by Empyrean-Heaven
  • PR: #3762 feat(port, content): freshwater research station by Vollch
  • PR: #3764 feat(port): allow vertical movement for avatar in water by Vollch
  • PR: #3758 feat(balance): power armor rebalancing, take 2 by Chaosvolt
  • PR: #3771 feat(content): power armored profession by Chaosvolt
  • PR: #3772 feat(mods/magiclysm, port): spell components from DDA by RoyalFox
  • PR: #3769 feat(balance): bionic harvest follow-ups part 1 by Chaosvolt
  • PR: #2202 feat(UI): Add map position to each diary page by leoCottret
  • PR: [#3767](https://github.com/cataclysmbnteam/Catacly...
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Cataclysm-BN experimental build 2023-12-25-0039

25 Dec 00:39
4e72e7b
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  • PR: #3952 fix: steel_mill_z2 mapgen by 0Monet
  • PR: #3961 feat(content): more consistent fire station mapgen by 0Monet
  • PR: #3937 feat(content,port): JSONize terrain flag requirement for plants. by RoyalFox2140
  • PR: #3919 feat(content): more ramp options by chaosvolt
  • PR: #3953 feat(balance): Flesh out some monsterdrop itemgroups by chaosvolt
  • PR: #3941 feat: JSONize some trap features by chaosvolt
  • PR: #3950 feat(balance): consistency/weight updates for heavy/alloy survivor gear, MBR vests by chaosvolt
  • PR: #3969 fix: steel mill by 0Monet
  • PR: #3971 fix: document trap data in json_info.md by chaosvolt

These are the outputs for the experimental build of commit 4e72e7bb55f0a5667288a128424e7fc5480aebf6

Cataclysm-BN experimental build 2023-12-24-0041

24 Dec 00:41
bc98698
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  • PR: #3955 fix: update description of Craftable Gun Pack mod by chaosvolt
  • PR: #3958 feat(i18n): routine i18n updates on 2023-12-23 by Coolthulhu

These are the outputs for the experimental build of commit bc986980334871bce5f07866ed0d371eebb8e851

Cataclysm-BN experimental build 2023-12-22-0038

22 Dec 00:39
3abde26
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  • PR: #3695 feat: Effects adding other effects on removal by Coolthulhu

These are the outputs for the experimental build of commit 3abde260f349baffe2f8164d7dc1f34c4cd50068

Cataclysm-BN experimental build 2023-12-21-0038

21 Dec 00:39
abdc6f7
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  • PR: #3948 fix: blood sample origin being lost by YeOldeMiller

These are the outputs for the experimental build of commit abdc6f74e3bb33d7c6d7dcc4930d728c2428fdba

Cataclysm-BN experimental build 2023-12-20-0032

20 Dec 00:33
5adbfd7
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  • PR: #3947 feat(balance): add military professions to CVN scenario, description tweak by chaosvolt

These are the outputs for the experimental build of commit 5adbfd77aeb857487f56a70979d19093ec51757b

Cataclysm-BN experimental build 2023-12-19-0039

19 Dec 00:39
7e70561
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  • PR: #3938 feat: smooth underwater shore by Vollch
  • PR: #3940 feat: infinite swimming with infinite stamina by scarf005
  • PR: #3926 refactor: fahrenheit to celsius, part 2 by scarf005
  • PR: #3942 feat(port): eye color traits by RoyalFox2140
  • PR: #3943 fix: add a roof to the building above the movie theaters by 0Monet

These are the outputs for the experimental build of commit 7e70561793b2a43c18d05e2d56878bf613875d19

Cataclysm-BN experimental build 2023-12-18-0040

18 Dec 00:40
7d54e3e
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  • PR: #3928 test: crash in projectile_test caused by null tilecontext by scarf005
  • PR: #3921 feat: secondary crafting skills gain EXP too by chaosvolt
  • PR: #3865 fix: apply clang-tidy modernize-type-traits by scarf005
  • PR: #3934 feat(balance): Pit traps take trapping 0 by RoyalFox2140
  • PR: #3932 feat(balance): use mechanics skill in a couple low-level recipes by chaosvolt
  • PR: #3935 ci: fix always run flag not working by scarf005
  • PR: #3936 fix: correct the model name for MP5 SMG by YeOldeMiller
  • PR: #3939 feat(content): looks_like, trigger message with spells, and can alarm for trap by chaosvolt

These are the outputs for the experimental build of commit 7d54e3ee6b455046f301a8033322f611f5367982