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LightData_Z

widberg edited this page Oct 12, 2023 · 14 revisions

ImZouna LightData_Z

This is a Data Class.

struct LightData_Z : ResourceObject_Z {
    std::uint32_t objectDatas;
        // 0/1
    Vec3f facing;
        // normalized
    Vec3f localCollisionSphere;
        // not normalized
    Vec3i32 unusedVec;
        // (-1, -1, -1)/(0, 0, 0)
    std::uint32_t flags;
        // 0x00200000 if option = 0
        // 0x00400000 if option = 1
    Vec3f localCollisionSphereFacing;
        // not normalized
        // Slightly smaller values than localCollisionSphere
};

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Asobo BigFile Format Specification
Asobo Classes
      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
      CollisionVol_Z
      Fonts_Z
      GameObj_Z
      GenWorld_Z
      GwRoad_Z
      Keyframer*_Z
      Light_Z
      LightData_Z
      Lod_Z
      LodData_Z
      Material_Z
      MaterialAnim_Z
      MaterialObj_Z
      Mesh_Z
      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
      Rtc_Z
      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
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