-
Notifications
You must be signed in to change notification settings - Fork 0
LightData_Z
This is a Data Class.
struct LightData_Z : ResourceObject_Z {
std::uint32_t objectDatas;
// 0/1
Vec3f facing;
// normalized
Vec3f localCollisionSphere;
// not normalized
Vec3i32 unusedVec;
// (-1, -1, -1)/(0, 0, 0)
std::uint32_t flags;
// 0x00200000 if option = 0
// 0x00400000 if option = 1
Vec3f localCollisionSphereFacing;
// not normalized
// Slightly smaller values than localCollisionSphere
};
For FMTK Users and Mod Developers
For FMTK Developers
Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous