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LodData_Z
This is a Data Class.
struct LodData_Z : ResourceObject_Z {
std::uint32_t flags;
// 0x01000000 -
// 0x00000002 -
// 0x00004000 -
// 0x00003FFF -
// 0xFFFFFFFE -
// 0x000000FF -
// 0xFF000000 -
// 0x00001000 -
PascalArray<crc32_t> meshDataCRC32s;
std::uint32_t zero;
// always 0
Optional<struct Extended {
std::uint8_t padding[24];
// 0xFF
std::uint32_t flags1;
// 0x009FFC70
// 0x009FFE70
std::uint32_t zero1;
// always 0
std::uint32_t equals0x004000000;
// always 0x00400000
std::uint32_t zero2;
// always 0
std::uint32_t zero3;
// always 0
std::uint32_t zero4;
// always 0
float scaleX;
// always 1.0
float scaleY;
// always 1.0
float scaleZ;
// always 1.0
std::uint32_t zero5;
// always 0
std::uint32_t zero6;
// always 0
std::uint32_t zero7;
// always 0
std::uint32_t equals0x004000001;
// always 0x00400000
std::uint32_t zero8;
// always 0
std::uint32_t zero9;
// always 0
std::uint32_t zero10;
// always 0
std::uint32_t zero11;
// always 0
}> extended;
};
//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//------------------------------------------------
struct LodData_Z
{
uint32 flags;
uint32 meshDataCRC32Count;
uint32 meshDataCRC32s[meshDataCRC32Count];
uint32 zero0;
byte hasMore;
if (hasMore)
{
byte padding[24];
// 0xFF
uint32 u1;
uint32 zero1;
uint32 u2;
uint32 zero2;
uint32 zero3;
uint32 zero4;
float scaleX;
float scaleY;
float scaleZ;
uint32 zero5;
uint32 zero6;
uint32 zero7;
uint32 u6;
uint32 zero8;
uint32 zero9;
uint32 zero10;
uint32 zero11;
}
} loddata;
For FMTK Users and Mod Developers
For FMTK Developers
Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous