Skip to content

RotShapeData_Z

widberg edited this page Oct 12, 2023 · 7 revisions

ImZouna RotShapeData_Z

This is a Data Class.

struct RotShapeData_Z : ObjectDatas_Z {
    ObjectDatasFlags flags;
    /// Same size as origins in the corresponding RotShape_Z
    DynArray_Z<u16> zeros;
    std::assert(all_eq(zeros, 0), "!all_eq(zeros, 0)");
    u8 pad[zeros.size * 28];
    std::assert(all_eq(pad, 0xFF), "!all_eq(pad, 0xFF)");
};

Home
FAQ

For FMTK Users and Mod Developers

Read the Docs

For FMTK Developers

Asobo BigFile Format Specification
Asobo Classes
      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
      CollisionVol_Z
      Fonts_Z
      GameObj_Z
      GenWorld_Z
      GwRoad_Z
      Keyframer*_Z
      Light_Z
      LightData_Z
      Lod_Z
      LodData_Z
      Material_Z
      MaterialAnim_Z
      MaterialObj_Z
      Mesh_Z
      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
      Rtc_Z
      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous

Clone this wiki locally