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MaterialAnim_Z
Chum World MATERIALANIM
ImZouna MaterialAnim_Z
bitfield MaterialAnimFlags {
FL_MAT_PLAY : 1;
FL_MAT_PLAYED : 1;
FL_MAT_PLAYONCE : 1;
FL_MAT_NEVERAGAIN : 1;
FL_MAT_AUTOSTART : 1;
// FL_MAT_NOT_RESTART = FL_MAT_PLAYONCE | FL_MAT_PLAYED
FLAG_5 : 1;
FLAG_6 : 1;
FLAG_7 : 1;
};
struct MaterialAnim_Z : ResourceObject_Z {
KeyframerHdl_Z bitmap_name_keyframer;
KeyframerVec2fLinear_Z scroll_keyframer;
KeyframerVec2fLinear_Z scale_keyframer;
KeyframerFloatLinearComp_Z rotation_keyframer;
KeyframerVec3fLinear_Z diffuse_keyframer;
KeyframerVec3fLinear_Z emission_keyframer;
KeyframerFloatLinearComp_Z alpha_keyframer;
KeyframerVec4fLinear_Z vec4f_keyframer0;
KeyframerVec4fLinear_Z vec4f_keyframer1;
KeyframerFlag_Z flag_keyframer0;
KeyframerFlag_Z flag_keyframer1;
Name_Z base_material_name;
f32 duration;
MaterialAnimFlags flags;
};
For FMTK Users and Mod Developers
For FMTK Developers
Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous