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MaterialAnim_Z

widberg edited this page Oct 12, 2023 · 15 revisions

Chum World MATERIALANIM
ImZouna MaterialAnim_Z

bitfield MaterialAnimFlags {
    FL_MAT_PLAY : 1;
    FL_MAT_PLAYED : 1;
    FL_MAT_PLAYONCE : 1;
    FL_MAT_NEVERAGAIN : 1;
    FL_MAT_AUTOSTART : 1;
    // FL_MAT_NOT_RESTART = FL_MAT_PLAYONCE | FL_MAT_PLAYED
    FLAG_5 : 1;
    FLAG_6 : 1;
    FLAG_7 : 1;
};

struct MaterialAnim_Z : ResourceObject_Z {
    KeyframerHdl_Z bitmap_name_keyframer;
    KeyframerVec2fLinear_Z scroll_keyframer;
    KeyframerVec2fLinear_Z scale_keyframer;
    KeyframerFloatLinearComp_Z rotation_keyframer;
    KeyframerVec3fLinear_Z diffuse_keyframer;
    KeyframerVec3fLinear_Z emission_keyframer;
    KeyframerFloatLinearComp_Z alpha_keyframer;
    KeyframerVec4fLinear_Z vec4f_keyframer0;
    KeyframerVec4fLinear_Z vec4f_keyframer1;
    KeyframerFlag_Z flag_keyframer0;
    KeyframerFlag_Z flag_keyframer1;
    Name_Z base_material_name;
    f32 duration;
    MaterialAnimFlags flags;
};

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Asobo BigFile Format Specification
Asobo Classes
      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
      CollisionVol_Z
      Fonts_Z
      GameObj_Z
      GenWorld_Z
      GwRoad_Z
      Keyframer*_Z
      Light_Z
      LightData_Z
      Lod_Z
      LodData_Z
      Material_Z
      MaterialAnim_Z
      MaterialObj_Z
      Mesh_Z
      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
      Rtc_Z
      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
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