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Ability Scores
Sklore edited this page Sep 9, 2016
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6 revisions
Ability Scores are scored in the following variables:
- Strength = aSTR
- Dexterity = aDEX
- Constitution = aCON
- Intelligence = aINT
- Wisdom = aWIS
- Charisma = aCHA
~ If we're disabled, do nothing &
doneif (tagis[Helper.Disable] = 1)
- hero.child[aSTR].field[aStartMod].value += 1
- hero.child[aDEX].field[aStartMod].value += 1
- hero.child[aCON].field[aStartMod].value += 1
- hero.child[aINT].field[aStartMod].value += 1
- hero.child[aWIS].field[aStartMod].value += 1
- hero.child[aCHA].field[aStartMod].value += 1
It can also be done this way:
- #skillbonus[aSTR] += 1
- #skillbonus[aDEX] += 1
- #skillbonus[aCOB] += 1
- #skillbonus[aINT] += 1
- #skillbonus[aWIS] += 1
- #skillbonus[aCHA] += 1