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Ability Scores

Sklore edited this page Sep 9, 2016 · 6 revisions

Ability Scores are scored in the following variables:

  • Strength = aSTR
  • Dexterity = aDEX
  • Constitution = aCON
  • Intelligence = aINT
  • Wisdom = aWIS
  • Charisma = aCHA

How to increase an ability score

  ~ If we're disabled, do nothing & 
  doneif (tagis[Helper.Disable] = 1)
  • hero.child[aSTR].field[aStartMod].value += 1
  • hero.child[aDEX].field[aStartMod].value += 1
  • hero.child[aCON].field[aStartMod].value += 1
  • hero.child[aINT].field[aStartMod].value += 1
  • hero.child[aWIS].field[aStartMod].value += 1
  • hero.child[aCHA].field[aStartMod].value += 1

It can also be done this way:

  • #skillbonus[aSTR] += 1
  • #skillbonus[aDEX] += 1
  • #skillbonus[aCOB] += 1
  • #skillbonus[aINT] += 1
  • #skillbonus[aWIS] += 1
  • #skillbonus[aCHA] += 1
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