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Immunity

Sklore edited this page Nov 10, 2016 · 5 revisions

To make a player immune to a specific damage type.

Add an eval script with the following code:

  • perform hero.assign[DamageImm.]

For a list of Damage type names, open the editor and go to:

General > Damage Types > New (Copy)

Here's a list of code examples for the common damage types:

  • perform hero.assign[DamageImm.dtAcid]
  • perform hero.assign[DamageImm.dtBludgeon]
  • perform hero.assign[DamageImm.dtCold]
  • perform hero.assign[DamageImm.dtDisease]
  • perform hero.assign[DamageImm.dtFire]
  • perform hero.assign[DamageImm.dtForce]
  • perform hero.assign[DamageImm.dtLightnin]
  • perform hero.assign[DamageImm.dtNecrotic]
  • perform hero.assign[DamageImm.dtNonMgic]
  • perform hero.assign[DamageImm.dtPiercing]
  • perform hero.assign[DamageImm.dtPoison]
  • perform hero.assign[DamageImm.dtPsychic]
  • perform hero.assign[DamageImm.dtRadiant]
  • perform hero.assign[DamageImm.dtRangeWep]
  • perform hero.assign[DamageImm.dtSlashing]
  • perform hero.assign[DamageImm.dtSpells]
  • perform hero.assign[DamageImm.dtThunder]
  • perform hero.assign[DamageImm.dt5CBluSla]
  • perform hero.assign[DamageImm.dt5CBPSMaW]
  • perform hero.assign[DamageImm.dt5CBPSAda]
  • perform hero.assign[DamageImm.dt5CBPSNon]
  • perform hero.assign[DamageImm.dt5CTrap]
  • perform hero.assign[CondImm.pcnPoison]